Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do you hate how long it takes to get to space in Space Exploration? Well, this mod is for you then. This mod a command that researches all technology leading up to, and including, the satellite silo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes personal logistic requests and trash collection happen instantly
Small changes concerning balance, gameplay, or graphics.
This mod adds routes that are shared among trains. (youtube demo included)
Small changes concerning balance, gameplay, or graphics.
The Krastorio 2 loaders will be able to load & unload through spaceship walls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Production Challenge where you need to collect Spice to survive on Arrakis!
Scenarios, maps, and puzzles.
Adds simple non-rail entities shaped like the new Space Age / Factorio 2.0 rails.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Rebalancing the shotguns by making them available earlier and generally stronger. Enables the shotgun from the start and moves the piercing shotgun shells from military 4 to 2. Adds extra shotgun damage and shotgun shooting speed upgrades to military 4 research.
Small changes concerning balance, gameplay, or graphics.
This mod adds a new centrifuge recipe that consumes U238 and either a Copper or Iron Ore to produce the other. Also allows Space Science to be converted into the five other core packs, Military is left out. Great for Danger0us maps where you are overloaded with one ore, or are going old school and just want to lauch rockets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds more upgrade tiers to the game, and shuffle some of them to be avaivable earlier. Early experimental version, techs and values may end up being changed. Latest version is 0.6 only. Don't update if you're still on 0.5.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds Industrial Revolution style textures for some vanilla items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The resources are located underground and are not visible. The whole map has several ores but you have to mine to know what it is.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds some useful warnings such as Structure Destroyed, announced either by the EVA voices from the Command and Conquer game series or with unvoiced soundsets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlimited Belts give you the options to create new belts splitters and underground belts with a maximum number of 255. Amount of new ones can be between 5 and 255 you can change it in the settings. Color is base on the number to generate it. belts have allways the same color on every startup
Mods introducing new content into the game.
Mods introducing new content into the game.