Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reduces the timer on alien drones spawned by attacking certain buildings added by Fortress Ruins.
Small changes concerning balance, gameplay, or graphics.
Change the default conditions a station has when it is added to a train schedule
Mods introducing new content into the game.
Save the fish! This mod changes the item you get from mining fish to a placeable fish item that allows you to rehome fish from your nasty green polluted ponds.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Biters have additional behaviors and get continuously stronger, scaling evolution to effectively infinity. How long can you survive?
Mods introducing new content into the game.
Some of the new sound effects come with 0.18 are horrendous, so I reverted them back to the old ones. Optionally supports bob's mods. Mod settings allow customization. Also added optional new laser beam sound effects.
Small changes concerning balance, gameplay, or graphics.
Rifles for long-range killing. The mod provides 2 guns, 3 tiers of ammo and nice balance :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Delete chunks which contain no player entities. Added a confirm button. Original mod: https://mods.factorio.com/mod/DeleteEmptyChunks
Mods introducing new content into the game.
Thunderstorm is coming! Build lightning rods to protect yourself or to tame this mighty element of nature by capturing divine amount of electricity or attacking biter beasts. Supports SE planets. WIP, even more fun will be added!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a selection tool that reduces inventory sizes of storage buildings for UPS savings. Mod created by request!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A fork of notnotmelons Factorissimo 2 focused fixing surface generation for other types of factories.
Mods introducing new content into the game.
This mod adds in an backpack which is worn instead of an armor and a powered version with its own grid.
Mods introducing new content into the game.
Krastorio and Space Exploration Tweaks by CaitSith2.