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Mods introducing new content into the game.
Change resistance and inventory related attributes of the Mech Armor.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
背包大小会自动调整,以确保有足够的空槽位。 The size of inventory automatically adjusts to ensure that there is enough empty space.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quality now adds module slots in assembling machines. Forked from Andrey135296's version of the mod to partially work with Maraxsis.
Small changes concerning balance, gameplay, or graphics.
Makes science pack depletion a quality modified property of the biolab, making high tier biolabs even better
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Do your science on Gleba, the best planet, simply adds a alternative lab, with custom animation, for use on Gleba, with 4 module slots, and 4x research speed.
Mods introducing new content into the game.
Introduces a (slightly) more realistic fusion fuel cycle, which also needs help from fission reactors.
Mods introducing new content into the game.
Improve robots by tweaking payload size, energy discharge per tick/tile, and robot speed. Works for logistics and construction bots.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. Now with a setting to change the range of Ion Cannons.
Mods introducing new content into the game.
Makes rails, signals, stations, large power poles and lights from vanilla and Larger Lamps invulnerable by default. Invulnerables list can be customized and it can be safely added and removed from a save
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds six buttons to increase or decrease the speed of the game (via multipliers). Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
HiveMind Starter Classes Choose one of 6 Classes to Start with Default, HiveMind-Default, Miner, Scientist, Military or Survival Expert; Each with Their Own Unique Starting Gear. Original Mod (MyQuickStart) made by nm9311, Re-made by MitchPlay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 2 advanced night vision equipment's with extra research and clear vision. Forked to Factorio 2.0 and maintained by Lebothegizebo.
Mods introducing new content into the game.