Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Expose size and speed settings of big mining drill and electric mining drill as startup options. Allows you to change range and speed of mining drills. Existing drills may need to be marked for deconstruction and immediately unmarked for deconstruction to correctly apply the mining range changes.
Small changes concerning balance, gameplay, or graphics.
Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health
Mods introducing new content into the game.
This increases the wire distance of big electric poles. The new Default is 32, but the length can be freely changed in the mod's settings
Small changes concerning balance, gameplay, or graphics.
Angels+BOB+Space-Age+248K+Mainstream Planet MOD Compatibility Correction
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Choose individual planets from multiple HD image mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Early Game Robotics and Logistcs - Reduced requirements for Early Game Robotics and Logistcs research Configurable Roboport Energy usage, Construction and Logistics Radius Robots Health, Speed, Battery and Energy usage, Stack and Carry Size Added Player startup Robots, Roboports and other Items
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
The machine from the Minecraft mod RotaryCraft - generate water at any time in any place, but at the cost of a great deal of power
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bring agriculture to the solar system, locally supply your Biochambers, and get more out of Gleba's technology.
Mods introducing new content into the game.
Adds various robots and roboports with Exotic Industries aesthetics and functionality.
Mods introducing new content into the game.
Tracking Space Platforms – A star-studded logbook to monitor every platform’s location and status as they drift through the cosmos!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the foundation recipe cheaper, and more practical to produce outside of Aquilo.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Simple mod that adds a portable version of the tank cannon weapon. Unlocks with military 4.
Mods introducing new content into the game.
Mods introducing new content into the game.
Inserters of all kinds don't use any power. That's it. Based on an older mod, but with rewritten code. Thanks to DellAquila and Rotn240 for the original mod. Big thanks to Notnotmelon for coding help.
Small changes concerning balance, gameplay, or graphics.
Provides the player with a long reach for complete access to items, ores and trees across the entire visible play area.
Mods introducing new content into the game.