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Additional settings for atanvarno's Crash Site mod, including shipwreck power generation, crafting speed, and research speed.
Small changes concerning balance, gameplay, or graphics.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!
Large total conversion mods.
Tweaks to Cerys. Radiative towers have reduced range and consume fuel faster, solar wind is dangerous to the player, repairing the reactor takes twice the resources, asteroids have higher HP, and other tweaks.
Small changes concerning balance, gameplay, or graphics.
Mod that allows you to charge your power suit with your factory's power
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a 2x1 (wide) armor equipment item that allows your power armor to wirelessly charge equipment from your factory's power network when you are standing within a power pole's range, similar to how Icarus from Dyson Sphere Program charges. Has an optional "cheat" mode.
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides an infinity storage chest with infinite materials to set up bot, train and power networks when starting a new game. Bots are able to pick up and drop items from the chest. Provides: (elevated) rails, rail signals, train stops, locomotives, fluid and cargo wagons, pumps, substations, logistic chests, arithmetic/decider/selector/constant combinators, roboports, construction and logistic bots. If used with pY then mk01 equivalent equipment is provided instead.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Adds a broken steam turbine, sealed to be used as steam tank perfect for use in nuclear reactor setups
Mods introducing new content into the game.
An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.
Large total conversion mods.
A mod pack containing: - QuirkyCat Base - QuirkyCat Machines - QuirkyCat Glass, Sand and Clay (and minerals) - QuirkyCat Boron - QuirkyCat Useful Wood - QuirkyCat Recycle - QuirkyCat Uranium Changes - QuirkyCat Duranium - QuirkyCat Sludge and (optional) salt water - QuirkyCat Ores - QuirkyCat Zinc - QuirkyCat Aluminium - QuirkyCat Catalyst - QuirkyCat Fermentation and Polymerisation - QuirkyCat Ash - pulveriser-reskin
Collections of mods with tweaks to make them work together.
Mod that adds nuclear science pack, expands nuclear tech and changes centrifuge into special building
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds various settings. Mostly these are small tweaks that do great things. More in the mod description...
Small changes concerning balance, gameplay, or graphics.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.
Large total conversion mods.
Mods introducing new content into the game.
Make electronic circuits from uranium. They are both green so this is totally plausible.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Removes the infinite power generation granted by the offshore oil-pump, by setting power production of the EEI to 0
Small changes concerning balance, gameplay, or graphics.