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Removes the infinite power generation granted by the offshore oil-pump, by setting power production of the EEI to 0
Small changes concerning balance, gameplay, or graphics.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!
Large total conversion mods.
Provides an infinity storage chest with infinite materials to set up bot, train and power networks when starting a new game. Bots are able to pick up and drop items from the chest. Provides: (elevated) rails, rail signals, train stops, locomotives, fluid and cargo wagons, pumps, substations, logistic chests, arithmetic/decider/selector/constant combinators, roboports, construction and logistic bots. If used with pY then mk01 equivalent equipment is provided instead.
Small changes concerning balance, gameplay, or graphics.
Adds a 2x1 (wide) armor equipment item that allows your power armor to wirelessly charge equipment from your factory's power network when you are standing within a power pole's range, similar to how Icarus from Dyson Sphere Program charges. Has an optional "cheat" mode.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This is a slightly modified version of Texugo Wind Generator with 1.1 support and additionally makes the wind turbines quieter. Wind Generators produce free energy, but are expensive and don't have a steady output. This mod adds 4 tiers of turbines, from small wood generators to massive steel turbines.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Less refined fuels pollute more. Electric furnaces consume 50% more power.
Mods introducing new content into the game.
Various optional tweaks to make nuclear power a bit more sensible and easier to get started with.
Small changes concerning balance, gameplay, or graphics.
This mod integrates Krastorio 2 materials into Expanded Rocket Payloads Continued and optionally SpaceX and Ion Cannon.
Small changes concerning balance, gameplay, or graphics.
update for hopewelljnj's AdvancedNuclear and SonIcco's .16 fix. Adds second tier of nuclear reactor, heat exchanger, steam turbine and heat pipes. DEFAULT SETTINGS ARE SAME AS NORMAL REACTOR! VERY cheat-y mod.
Mods introducing new content into the game.
The tesseract Is a Hyper-dimensional entity capable of storing huge amounts of energy and matter and making them available everywhere (WIP looking for testers, plz be prepared for bitter sized bugs)
Mods introducing new content into the game.
Mods introducing new content into the game.
Make electronic circuits from uranium. They are both green so this is totally plausible.
Small changes concerning balance, gameplay, or graphics.
Add tier 2 accumulator + research. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reuploaded Actual Craft Times and Sim Helper mods with "martincitopants New Stream Modpack 2022 (without Creative Mode)" modpack.
Collections of mods with tweaks to make them work together.
Adds a Nuclear Power Overhaul as Standalone compatible with Space Exploration
Mods introducing new content into the game.
Adds a train wagon capable of storing and transporting electric power, allowing new means of getting power to remote outposts and power grids. Special circuit signals allow for fine-grained control of charging and discharging priority. Redux version includes options.
Mods introducing new content into the game.
Adds protoss buildings from StarCraft. continuation of my pylons mod(stone&coal enrichment intergrated and will be maintained here)
Mods introducing new content into the game.