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Stack & Stats Master Lets you change a few in Game Settings to make life a litte bit easier. Change Stacksize of Items with or without Ammo-Magazins, turn on Cheat Modules with no negative values change the volume of barrels to fill in more fluid and for Space-Age even increase spoil time or even stop them from spoiling compltely. Have Fun with your on hand Rail-Gun. And even activate unique Space Age Crafting Menu. And More
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds rocket turret into space exploration.
Mods introducing new content into the game.
'Quality Asteroids' is a difficulty mod that gives asteroids a chance to spawn at higher qualities with increased HP. This fork buffs higher quality asteroids further: they spawn additional children when destroyed. These children are special in that they do not produce more chunks. Additionally, this mod fixes the broken space connection graphs in Factoriopedia, and makes the quality jump rates identical everywhere in space for easier compatibility.
Small changes concerning balance, gameplay, or graphics.
Modified from Basic SeaBlock and StrandedOreless, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. Compatible with Krastorio2 Original mode by euigrp & jblaske
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
1 scenario, 16 small ruins, 68 medium ruins and 28 large ruins consisting of minable buildings that contain various resources and the odd biter here and there.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
All credits go to MFerrari. I just removed Volcano chances. Be prepared for the big monsters from this planet!
Mods introducing new content into the game.
Changes trains behavior so they will skip a station if the "wait until" condition is already met
Mods introducing new content into the game.
New uranium process (can be disabled in settings) Increases the amount of Uranium-238 used in several recipes because there is always too much of it. Option to require boron rods in nuclear fuel cells. IRL boron is extracted from sea water so this is replicated here. Boron rods are used to moderate nuclear fission in reactors.
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/etc will all scale accordingly.
Mods introducing new content into the game.
Three more tiers of electric mining drills for increased speed and area.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add a technology to build and mine more entities or tiles with every construction robot. [[reupload]]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Quality Processing is an alternative to the vanilla quality system. Produce new upgrade materials in increasingly complex processing chains to combine them with any item in the new upgrade machines for a guaranteed quality upgrade.
Mods introducing new content into the game.