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Small changes concerning balance, gameplay, or graphics.
Changes the color of the pollution to light blue for easier visibility on the map & changes the color of the hives on the map from red to white. Special thanks to LCStark on the modding website for contributing so the map refreshes upon joining and you can use it on old saves! Legend! Forked from the original project "Colorblind Pollution & Nests" by Marko Galić, see https://mods.factorio.com/mod/colorblind-pollution
Small changes concerning balance, gameplay, or graphics.
This mod add a countdown to nauvis imploding, destroying Nauvis and altering the game loop. It also includes a new planet similar to a Nauvis Hellworld to acquire Nauvis resources later.
Mods introducing new content into the game.
Just changes the standart Combinators prite. Просто заменяет стандартный спрайт комбинаторов.
Small changes concerning balance, gameplay, or graphics.
Adds recipes to uncraft all types of logistic chests, gives back the original crafting components used. Also supports AAI Containers & Warehouses by Earendel
Small changes concerning balance, gameplay, or graphics.
This mod adds functionality to change the quality of buildings and recipes dynamically. Players can increment or decrement the quality of selected buildings or recipes through key bindings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Read the science in this lab, on this surface, or across all of them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is intended to be used in conjunction with the blueprints 'Rail Blocks (Space Age)' from factorio prints. It adds three recipes that are not actually supposed to be crafted (they disassemble infinity chests). Instead they are supposed to be used with the rate calculator mod to calculate the correct maximum consumption of the hub modules, so place one level 1 assembler with the recipe 1 for the yellow stage hub and the whole module should consume a max of 8 yellow belts of iron plates.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Don't you hate it when you run out of space for inserters when trying to be compact. Boy do i have the solution for you! With 2, 3, 4, 5, 6, 7 and 8 arm variants, you can do anything you desire!
Mods introducing new content into the game.
Translations for other mods.
Adds electric versions of the stone and steel furnaces, two upgrades of the electric furnace, and an electric boiler.
Mods introducing new content into the game.
Makes ammo 'cheaper', though arguably not 'cheaper' until oil processing kicks in.
Small changes concerning balance, gameplay, or graphics.
Simple fork of Nagapito's mod for Spaced Out. All credits should go to them, I just made the mod work with K2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Turns water into a finite, depletable resource in Factorio 2.0+. Waterbodies shrink visually as pumps drain them, regenerate over time, and can be extended with waterfill technology.
Small changes concerning balance, gameplay, or graphics.
- Science packs now require catalyst to produce - Producing a science pack has a high chance to refund the catalyst - QuirkyCat Recycle may also produce slag - Support for BZlead and BZtin
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.