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In this Factorio prequel, you're an android terraforming planets and seeding them with life. Replaces all recipes and technology. No life means no coal, oil, wood, biters, or free oxygen, requiring varied renewable energy sources. For reliability, you'll focus on abundant elements from the air, sea, or common minerals such as iron ore, bauxite, sandstone, and calcite. Advanced technology enables asteroid mining of rarer elements.
Large total conversion mods.
Enter your lab to design your blueprints. Mod updated for the 4th by daniel90c and minno. Please be gentle, the lab guy has been to places.
Mods introducing new content into the game.
Adds support in Deadlock's Stacking Beltboxes & Compact Loaders for Bob's mods, FactorioExtended and FactorioExtendedPlus, and Xander's mods, adding beltboxes and loaders to match the belts that those mods add.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorio but you build your factory in a restricted space that teleports yourself, the platform, and everything on it to a new and uncharted planet in an unknown corner of space, time and the universe while constantly under attack from enemies. This mod increases the difficulty of factorio by making construction harder and making biters a more significant threat, resulting in a unique experience of factorio'ing in a tight space and under pressure, almost like a tower defence game.
Large total conversion mods.
Adds elemental carbon items to the game, including graphite, diamonds, graphene, and more. Compatible with Space Age and many other mods. A standalone piece of BZ Mods
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically place a pipe when two undergrounds are placed at a corner or one space apart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Create water like landfill, without destroying things on land. Unlike most waterfill mods, this will not destroy any land-based entities, like structures, resources, cliffs, trees, or yourself. Only land with nothing on it will be replaced. Offers a choice of 6 different types of water.
Mods introducing new content into the game.
Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds three roboports for base extension and bot based production . All offer a small supply area footprint to fit into existing bot networks and a huge amount of really fast recharging ports to deal with modded bots (5Dim). On top, the base expansion port gives a large construction area for base expansion, without the need of placing too many ports on the map. All it takes is a good energy supply to run them.
Mods introducing new content into the game.
Big, medium and small signs ("plates") which can display an item, fluid or virtual icon. Display plates can be set to create a matching map marker at the location of the display plate. Can be used with blueprints, (except updating blueprints)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows processing units, low density structure, and rocket fuel to be easily loaded as rocket cargo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds silica, silicon, and basic fiber optics to the game. Compatible with Space Age including a new plant & production chain on Gleba. A standalone piece of BZ Mods, with graphics by snouz.
Mods introducing new content into the game.
Utility mod to help replace/upgrade bots within a network. Bots in the replacer provider chest are released to the network when a bot of the same type, but different name is found in a roboport. The bots that do not match the provider are removed from the roboport and placed in the logistics storage network. Should work with all modded bots and roboports. *** Megabase warning: Chest is Calculation heavy when any items are in it. Only put bots in it and keep empty to idle efficiently. ***
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Assets for all the Extended Vanilla mods. If you would like to use part of my assets or add a compatibility feel free to ask me on my discord server or in the discussion page. Doesn't add content on its own
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Big Storage Tank for your fluids.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!
Mods introducing new content into the game.