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Adds new petro chemistry recipes angels industries mod.
Mods introducing new content into the game.
Gone are the days of pistols cluttering your inventories or lying forgotten in a box.
Mods introducing new content into the game.
A modified version of "Schall Recipe Scaling" with a much greater recipe multiplier limit. Also without the stack size limit on recipes. All credit goes to Schall for the original mod, I just changed some numbers.
Mods introducing new content into the game.
Same as VortiK's original mod, this was just made to get around one of Earendel's few objectively L decisions: blocking the only good infinite ore mod that didn't feel cheaty for space exploration. Original description: Adds variation of vanilla resources to mine when ore fields are depleted with an advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in Nauvis that...
Mods introducing new content into the game.
Mods introducing new content into the game.
Allow you to grow ressources tree. Inspired by the Minecraft mod Mystical Agriculture.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a fuel-burning power source for placement in equipment grids.
Mods introducing new content into the game.
Adds higher tier of solar panel and accumulator(x6 power). To craft new solar pannel you will need to utilize at least one nuclear power plant. Optionally works on top of the Advanced solar mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds spoilage based recipes for making biter eggs on space platforms / really anywhere
Mods introducing new content into the game.
Adds robots that use fusion generators to allow them to fly indefinitely, now with a reasonably late game position thanks to space age.
Mods introducing new content into the game.
Adds dynamic winter - summer cycles with a moving cold snow front that gradually freezes and thaws the map. Turns natural bodies of water into ice and back. And a Christmas tree as a bonus :)
Mods introducing new content into the game.
Changes player armor to create its own minifactory from the equipment grid in order to produce beneficial effects.
Mods introducing new content into the game.
For (almost) each electric machine, this mod adds an alternative one that uses heat instead. Especially useful on frozen planets.
Mods introducing new content into the game.
This mod replaces the engineer character with our beloved ogre. Now it supports 2nd tier of armor! NOT COMPATIBLE WITH SPACE AGE, idk how to fix it :(
Mods introducing new content into the game.
The armor for the four horsemen of the apocalypse. War, pestilence, Famine and Death. Along with other items the destroyer of worlds requires.
Mods introducing new content into the game.
Bring in music from Transport tycoon // Traz músicas do Transport tycoon. Transport Tycoon © 1994, 2013 31X Ltd. Created by Chris Sawyer. Transport Tycoon ® 31X Ltd. All rights reserved.
Mods introducing new content into the game.
Simply has every currently available Angel's mod on the mod portal (except for Infinite Ores) as a forced requirement. Glorified shortcut to quickly enable all of Angel's mods (mainly used for compatibility testing with angels mods).
Mods introducing new content into the game.
BetterTemporaryTrainStops is a factorio mod. The aim of this mod is a) to change the waiting conditions of temporary stops in trains and b) to provide you with the function of ordering your personal train to the nearest platform. The mod is also focused on being multiplayer friendly.
Mods introducing new content into the game.