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Mods introducing new content into the game.
This mod adds a new infinite research that increases worker robot storage. This mod already exists but this mod uses slight adjusted numbers to be more 'balanced'
Small changes concerning balance, gameplay, or graphics.
Adds a lamp that glows with the color of the biome where it is built, and a combinator that outputs the color in component RGB signals
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds nuclear artillery shell to the game. Updated for 2.0 by Minecrafter Original mod by Aephiex.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Увеличивает максимальный размер стека предметов до значения, заданного пользователем.
Mods introducing new content into the game.
Increases the range of big electric poles to 64. Increases the range of substation to 32 and the cover area to 16.
Small changes concerning balance, gameplay, or graphics.
Adds per-player settings that can change many different stats (even while in game!)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically set names of newly built train stations. Dirty update to Factorio 2.0 by Kamsta99
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Simply has every currently available train vehicle mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all of these vehicle mods (mainly used for compatibility testing).
Collections of mods with tweaks to make them work together.
Never miss a signal behind a tree again. Shows rail signals when holding a rail item with alt mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds transfer chutes which links platforms within the same orbit, links to itself otherwise.
Mods introducing new content into the game.
This mod changes all miners and pumps to be able to be placed anywhere and collect any resource it is filtered to without resource tiles.
Small changes concerning balance, gameplay, or graphics.
Use a single splitter to extract all the stuff you need from your sushi belt using all circuit conditions. When the output is full, it won't block but will pass the filtered items to the unfiltered output.
Small changes concerning balance, gameplay, or graphics.
Processing wood to bioflux, ethanol for a new fuel or viscose for plastics.
Mods introducing new content into the game.
Fourth Floor: Tools, Guns, Keys To Super Weapons: A prototype Halo installation can be found orbiting Fulgora, as well as the predictable "Super Weapon" scales of consequences.
Mods introducing new content into the game.
Exchanges various sounds with those from Fallout: New Vegas. Such as GUI, guns, explosions and utilities like death and research. Customizable in settings. Also adds two new speaker alarms.
Small changes concerning balance, gameplay, or graphics.
This is a forked version of the original mod (https://mods.factorio.com/mod/ore-unlimited) by No0Vad: https://mods.factorio.com/user/No0Vad updated to fix ores from the "bobsplates" mod not being changed to unlimited correctly. Adds the Ore Unlimited item which allows you to change the ore fields to unlimited, or back to normal with a random amount between 3500 and 10000 by holding SHIFT instead. IMPORTANT! Be sure to restore the ore fields to normal first if you want to remove this mod!
Mods introducing new content into the game.