Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod changes the logistics system research to the old 0.14 research!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Have a new experience with NO BELTS. You can make from the start the Small Logistic Robot, the Small Logistic Chests and the Small Roboport.The Science Pack 2 now requires small-logistic-robot instead of belt, but consumes the same resources.
Mods introducing new content into the game.
This mod adds buffer version of logistic warehouses. Based on Arch666Angel's warehouse addon.
Mods introducing new content into the game.
Mods introducing new content into the game.
You want to be able to maintain a lot of orders from the log net? But without cheating? This mod is for you. This mod adds a reasonable priced, infinite research technology for the character's logistic slots.
Mods introducing new content into the game.
Adds solar panels to robots so they can work longer during the day. Needs new sprites but uses tint to help make them look different.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod to make the Logistic System research cost space science, compatible with all modded logistic chests and techinologies
Mods introducing new content into the game.
This mod contains a Collection of game Tweaks oriented at long Games (Modded, Hardcore and extra Modifiers). It currently provides extra research to increase to Robot Storage Size (Cargo).
Mods introducing new content into the game.
This is a very simple mod that adds a special combinator that outputs the items of all ghosts in the logistics network it is placed in. Updated version of Whitecold's mod.
Mods introducing new content into the game.
Two magnectic chests - requester and provider -, a Inline Furnace and an Inline Assembling Machine that comes with 4 magnetic filter inserters, two for outside, 2 for inside. It can get or send items for every side.
Mods introducing new content into the game.
Robots have x10 charge. Roboports have x16 area, can fully charge 4 bots, and charge x10 as fast.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a new building that cannot hold any logistic robots, but can broadcast the effect of existing roboports to larger areas.
Mods introducing new content into the game.
Adds UPS efficient void chests (much like the ones from creative mode but with 1/10th of the ups cost)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.