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Safely stop trains at signals or stations. All trains stopped can be restarted. Automatic train and locomotive counter.
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides a control unit you can place next to radars that outputs the number of enemy and friendly units found in the radars permanent coverage area.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes all resources infinite, but gradually deplete to very low yeilds. Works with Bob's ores.
Mods introducing new content into the game.
Mod attempting to limit the damage Trolls can do to an open MP game by removing ammo from guns and explosions from grenades
Mods introducing new content into the game.
This mod is still in development But! this mod contains some cool stuff. Check it out!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Upon migrating, reinitialization is called to fix on_chunk_generated error.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes logistic robots unminable, so you don't accidentally pick them up when they fly under your cursor.
Mods introducing new content into the game.
Diesel Barrelling for KS Power and Bob's Metals, Chemicals and Intermediates (aka Bobplates).
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod that Makes Chests Upgrade to next type wood->iron->steel ect.
Mods introducing new content into the game.
Mod that Makes Stone Furnaces upgrade to Steel and Steel to Electric.
Mods introducing new content into the game.
Adds cubes for all fluids and updates all fluid recipes to use these cubes directly - modded or base.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.