Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Minor modification to allow sand to be converted to stone, simplifying (for me) the high end ore processing of Space Exploration. Requires AAI Industries. Recipe is a net loss.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a Powerful locomotive to travel long distances quickly and efficiently, powered by uranium cells, Speeds up to 600Km/h
Mods introducing new content into the game.
Adds new ores/Replaces all vanilla ores when paired with Unfunny ore processing. Does basically nothing on it's own.
Mods introducing new content into the game.
Mods introducing new content into the game.
A new tier of Assembling Machine and Chemical Plant that works like a requester/provider chest and a Medium Electric Pole.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that allows you to control the time in the game in between x0.5 and x10. Now without 0.1 and 0.01 steps, and with buttons/hotkeys to set speed to x1 and x10.
Every research you make only use Science Pack 1. The recipe of Science Pack 1 is configurable. Based on Adjustable Science by can00336. Updated from DellAquila's Only Reds mod for 1.1.
Early game logistic and construction bots. Recipes are just more expensive than regular ones, so eventually it's beneficial to research "proper" bots.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make steel smelting take 4 iron plates instead of 5, 8 instead of 10 in expensive mode.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A modded Heat-Exchanger that heats steam from 165°C to 500°C. By first sourcing 165°C steam from eg. waste-wood fired Burner-Boilers or solar-panel powered Electric-Boilers, you need only spend Nuclear Fuel-Cell heat on the final 335° difference!
Mods introducing new content into the game.
This mod adds 7 additional levels of stacking for Deadlock's Stacking Beltboxes & Compact Loaders.
Mods introducing new content into the game.
Nuclear fuel and rocket fuel are extremely dangerous substances! Anything containing them will explode when destroyed (trains, machines, chests, furnaces, etc)
Land based version of PyBlock (Seablock for PyMods) for compatibility with map generator mods, and biters. No ore patches, big rocks from PyRawOres have a small chance of spawning. Based on the PyBlock mod by KingArthur
Mods introducing new content into the game.