Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Changes fruit processing to only yield mash/jelly. Adds a recipe for processing fruit directly into seeds.
Small changes concerning balance, gameplay, or graphics.
Exchanges various sounds with those from Fallout: New Vegas. Such as GUI, guns, explosions and utilities like death and research. Customizable in settings. Also adds two new speaker alarms.
Small changes concerning balance, gameplay, or graphics.
Powerful module that uses the spoilage mechanic to such that it needs to be recharged. Only works in a furnace or beacon.
Mods introducing new content into the game.
When a demolisher dies, in addition to the mineable contents of its remains, most tiles below it will convert to slow walkable ground, including filling lava.
Mods introducing new content into the game.
Adds a uranium artillery shell with a larger explosion and lingering radiation.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the crashed spaceship into a sorting hub. It has a larger cargo and allow usage of the content filters.
Small changes concerning balance, gameplay, or graphics.
Logistic robots are available from the start. They don't come as cheap and easy anymore.
Large total conversion mods.
This mod adds the Doc's Delorean and if my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious fire The Delorean has a equipment grid with optional size, HP is optional as well as the fire duration Pressing CTRL + SHIFT + F will toggle the Delorean's fire.
Mods introducing new content into the game.
Test only - Tortellini Edit...The spidertron is just a minor addition or so they said ... boy, were they wrong. Nearly unkillable, fast as hell and at least twice as deadly ... all hail mega-spidertron! (spidertron-on-ground-zero is just for the epic effect, it will get killed by a nuke)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds an infinite technology to increase research speed
Mods introducing new content into the game.
Mods introducing new content into the game.
Disables fog of war, allowing you to always see visited chunks, like having permanent radars everywhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Processing wood to bioflux, ethanol for a new fuel or viscose for plastics.
Mods introducing new content into the game.
This mod enables science packs to drop from enemy units and structures upon death, based on configurable probabilities. It supports all science packs from the base game and the Space Age expansion. Drops are tailored to each planet, allowing for thematic progression across Nauvis, Vulcanus, Fulgora, Aquilo, and Gleba. Features: - Science packs drop from biters, spawners, and turrets. - Drop rates configurable via mod settings. - Each planet has its own unique science packs and optional...
Mods introducing new content into the game.