Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A fork of DellAquila's Big Pumpjack (https://mods.factorio.com/mod/BigPumpjack), updated to 2.0. A Big Pumpjack that you can build above several oil patches.
Mods introducing new content into the game.
Makes copy/pasting to inserters and requester chests a little more intelligent and intuitive
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Bigger Power Armor grid without adding extra entities or recipes. Space Exploration edition.
Small changes concerning balance, gameplay, or graphics.
Automatically set planet filters for your space platform logistic requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small tweak that makes railguns vs huge asteroids more reliable by disabling the deprioritization of damaged huge asteroids by the Factorio targeting algorithm.
Small changes concerning balance, gameplay, or graphics.
When you place down a new signal transmitter and rename `Default` to something else, it suggests the current surface's name + primary resource.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Nullius extension that integrates phosphorus chemistry and extends the electronics production chain. Phosphorus is mined from phosphorite and used in electronics and biochemistry. This mod follows Nullius's style of richly interacting intermediates, byproducts, and alternative recipes.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod provides better compatibility between Paracelsin and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
This is based on op_train_speed but with greater speeds at the highest tier. Compatible, can be swapped out without problem. Cannot be combined.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The mod scales up pyanodon's storage space icons relative to the storage size (to be more readable from the remote view) and also moves them a bit in an aesthetically pleasing way
Small changes concerning balance, gameplay, or graphics.
Set your prefered inventory size for cargo wagon and capacity for fluid wagon.
Small changes concerning balance, gameplay, or graphics.
Oh my god, what a mess! Even if you only load one or two combat mods, your combat recipe group will be quite messy. Because even in vanilla, bullets-shotgun-cannon-rocket... all are in one subgroup: ammo! It makes the ammo recipe tab much more organized. It also puts recipes for some mods, especially AAI Programmable Vehicles, back where they should be. ALSO; It is 99.9% compatible with AAI Programmable Vehicles and other aai vehicle modes. (Your recipe list is now much more organized)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Read fluid levels in a pipe with the circuit network without use of a bulky tank. Forked for use with Pyanodons.
Mods introducing new content into the game.