Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Slightly reduces connection range to force connection ranges to odd numbers of tiles, then raises power coverage range to match. Compatible with Bob's Power. Patched for compatibility with Factorissimo 2
Mods introducing new content into the game.
It's so quick that looks like a teleportation. Be careful with other trains in tracks, it colides and explodes. It's not real teleport.
Mods introducing new content into the game.
Mods introducing new content into the game.
Put the inserter on your ore patch and he can extract the ore. He has a drill inside that extract the ores to surface.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Stacking or Crating belt compression for some products introduced in 5dim's. mods
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds RTG as bridge between solar and fusion for power armor. Requires uranium processing.
Mods introducing new content into the game.
This mod adds a weather station from which you get the luminosity, the wind speed and wind direction. Works fine with the last version of "reasonable wind turbine" I have published.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds bots, initial items, a flyer, night-vision and much more. I'm lazy... so some assembly is required... you'll understand Requires Aircraft mod
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds quick recharging for personal bots, removing the need to 'mine' your bots to collect and recharge them quickly. It increases the recharge rate of bots from 1MW to 100MW, and charges the personal robotports energy buffer from the 'aether' (it will no longer drain your solar panel/fusion reactor equipment or batteries). This could be considered cheating, as your personal bots recharge for free, however manually mining your bots when they need to charge does the same thing...
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds buffer version of logistic warehouses. Based on Arch666Angel's warehouse addon.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.