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Allows configuration of defense resistances/hp values for walls, gates, rails & lamps.
Mods introducing new content into the game.
Increase Locomotive and Wagon max speed. Increases Locomotive power consumption (To reach those speeds)
Small changes concerning balance, gameplay, or graphics.
Each player have button to set spawn point. In map settings, you can set spawn select cooldown time. There's also random spawn and unstuck buttons. In map settings you can disable each of these 2 buttons. Mod that I based upon was 'Spawn Control', Orginal mod page : https://mods.factorio.com/mod/SpawnControl
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Plays the Thomas the Tank Engine theme after you get hit by a train. Fixed version of the original by drearyplane8.
Mods introducing new content into the game.
This mod adds enemy spiders (like spidertrons) that evolve as evolution factor rises. There are 10 different-sized spiders with unique loadouts. Spiders can step over walls, retreat when on low hp, guard nests, cooperate with other biters. Equipment includes: fangs, spitting poison, shooting web, armor, legs, heart. Same-force spiders can be ridden.
Mods introducing new content into the game.
Allows you to store power into accumulator cells that can be transported and distributed.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds custom way of making and combining modules (54 new modules).
Small changes concerning balance, gameplay, or graphics.
Simplifies complicated, many-unit circuits that check if a condition is fulfilled by replacing them with a single entity.
Mods introducing new content into the game.
Adds compact solar panels and accumulators to save space. Not updating to 2.0, there are several mods that do this better and Quality exists now.
Mods introducing new content into the game.
Split recipes for complex items into stages so you know what to build first
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple convenience mod for factorio to build multiple belts, walls or other supported tileable entities at once. Supported entities: - Belts - Walls - Turrets
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increase the amount of filter slots on the Stack Filter Inserter to 5.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A set of qol tweaks to enhance the experience for new and veteran players, fine-tuned after many hours of gameplay. Features: Infinite linear research (1k/level), 75% cheaper research option Finite oil, ores on water, reduced tree collision Vanilla pump rate, poles and lamps on water 4x fuel values, 3x radar range, faster miners Double Roboport range, stronger robot batteries Note: Tailored to my style; suggestions welcome. More details on the mod page.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Scenarios, maps, and puzzles.