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The Respawn Anchor is a placeable item that allows players to set their spawn point at a specific location, ensuring they respawn there after death.
Mods introducing new content into the game.
Adds a water moat around the starting area for an easy start. (dose not generate in preview yet, only on game start)
Mods introducing new content into the game.
Warm up Aquilo juuuuust enough so that entities don't freeze on it's surface
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A fork of the warehouse mod that only provides basic warehouses that are placeable in space
Mods introducing new content into the game.
The Celestial Flying Sword is a legendary weapon forged in the ancient flames of the immortal realm, imbued with the essence of the heavens. With its sleek, radiant blade and intricate runes etched along its surface, this sword possesses the extraordinary ability to soar through the skies, slicing through enemies with unparalleled speed and precision. Controlled by the wielder's spiritual energy, it can execute devastating strikes from a distance or shield its master in battle. Revered as a...
Mods introducing new content into the game.
Makes Artillery Shell Damage Scale with Physical Projectile Damage Research. Starting at Phisical Projectile Damage 7.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Pick your individual starting planet. This mod makes no changes on game prototypes.
Small changes concerning balance, gameplay, or graphics.
Reverts science pack icons. Useful when some other mod changes them and you don't want that.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Ancient weapons system, so high tech it looks like magic! Fires tiered explosions using armor battery as mana.
Mods introducing new content into the game.
Creates item sprite variations for all items so you can watch individual iron plates move through the factory
Small changes concerning balance, gameplay, or graphics.
Pipette a few entities to quickly filter what to whitelist before dragging.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Increases the range of big electric poles to 64. Increases the range of substation to 32 and the cover area to 16.
Small changes concerning balance, gameplay, or graphics.
Adds three ways to quickly block the unused lane of a splitter. With a click of a button or even automatically on splitter placement.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Reskins the resources using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.