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A mod that copy Krastorio's air purifier in Factorio 2.0 ! All credits go to original dev and creators (raiguard, Krastor and Linver) because code and graphics come from the last version of the mod !
Mods introducing new content into the game.
Various additions and changes about modules that may improve gameplay. Options including allow using productivity and quality modules with beacons, efficiency modules buff, enable multicomponent modules, etc. Multicomponent modules are expensive but powerful. Each of them offers the combined effects of multiple constituent modules, while still using only one single slot. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds casting recipes for recipes that have ingredients that can be casted in space age.
Mods introducing new content into the game.
Adds more recipes to Foundries: engines, steam turbines, pumpjacks, etc. Allows casting engine units and space platforms directly from metal.
Small changes concerning balance, gameplay, or graphics.
This modpack bundles all of the Factorio HD Age mods for the Base Game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
Globally tweak the working speed of different machine types with simple multipliers.
Small changes concerning balance, gameplay, or graphics.
A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.
Collections of mods with tweaks to make them work together.
Add-on for IR3. Adds inspiration-based tech unlocks, requiring key materials to be obtained before further research is possible. A fresh game is required.
Small changes concerning balance, gameplay, or graphics.
Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Cobalt is a mod adding the element Cobalt. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder.
Mods introducing new content into the game.
Adds tungsten ore (wolframite), tungsten plates, tungsten carbide and rocket engine nozzles to the base game.
Mods introducing new content into the game.
Adds a molten tungsten recipe & adds alternative recipes for every recipe with tungsten plate in it.
Mods introducing new content into the game.
Indium2 is a mod adding the element indium. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds more chemistry and is intented to be played with my other mods aswell as K2, SE and BZ. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
Tantalite is a mod adding tantalum and niobium. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
Mods introducing new content into the game.