Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Allows configurable starting equipment, anything from equipment and bots to steam engines and miners
Mods introducing new content into the game.
A pipe to void fluids, buildable in space (Space Exploration Mod). Redesigned for factorio version 0.18. Now with extra features, check the mod settings
Mods introducing new content into the game.
Adds bonuses to the character after learning technologies such as health, inventory size, crafting speed, movement speed, productivity mining, productivity of laboratories, increase the detection of resources by the player, the search range, the ability to select, throw, build, mine at a greater distance etc. It has flexible settings.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Overpowered easy-to-use reactor that works on some sort of controlled antimatter annihilation
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Добавляет несколько улучшений для игры на сервере, включая ограничитель фактора эволюции, команды для телепортации и смены команды, а также глобальный чат по умолчанию.
Mods introducing new content into the game.
My own changes and features, may change at any given time. All info will be in the changelog
Mods introducing new content into the game.
Adds a GUI Menu that allows fine grain control of your starting items for custom play, in existing games use /qsmenu in the console to show the menu
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This is a challenge mod. Your walking speed is changed every 30 seconds, making it harder to place buildings
Small changes concerning balance, gameplay, or graphics.
Every research you make only use Science Pack 1. The recipe of Science Pack 1 is configurable. Works with Modded Technologies.
Mods introducing new content into the game.
Rockets, Nukes, Biters and Suffering >:} | Server IP: 94.247.42.20 Password: blm
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Instantly place and destroy entities in cheat mode from the ghosts/blueprints on the map, even if they are not in inventory.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.