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Adds recipes to trade resource and materials for coins and buy back what you need
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Building materials that are over-delivered are returned to the silo and their rocket parts refunded.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
They deliver things far far away and return to base
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives you some options for some alternative starts, please use Mod Settings to select which one you want otherwise you will default to base game start. Update from Alternative Start by Vas
Small changes concerning balance, gameplay, or graphics.
This mod adds in recipes to create resources cheaply for testing purpose
Mods introducing new content into the game.
Factorio - space-age: This mod makes it possible to unlock the Cliff Explosives on Nauvis and not have to go into space first.
Small changes concerning balance, gameplay, or graphics.
Reduces the cost of individual items by multiplying the output and time values of most recipes. Settings are provided to prevent multiplication of user-specified recipes, and to adjust the output and time multipliers.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Multiply stack size and/or weight of any item or item type, by a general multiplier, or a multiplier specific to the item type or item name
Small changes concerning balance, gameplay, or graphics.
Fully toggleable/customizable suite of tweaks to make Space Age easier to play. Includes options such as allowing robots in space, removing location requirements from Space Age buildings, simplified recipes, cheaper rockets, cheaper space and land foundations, nutrient/science spoilage adjustments, unlock all qualities (with automation), and many more. See the GitHub page for a full list of options. Some options can be reversed to make the game harder.
Small changes concerning balance, gameplay, or graphics.
An initial Bus that you can put on beginning of your factory that generates: 1 belt of coal, 1 belt of stone, 4 belts of iron ore, 4 belts of copper ore and a little energy until it explodes (or forever). Now you can set to get Iron Plates and Copper Plates instead of ores if you want..
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes fluid barrel capacity with configurable amount in mod settings (by default it's 10.000 instead of default 50)
Small changes concerning balance, gameplay, or graphics.
This mod adds a network for transporting items and fluids. Now with QUALITY support.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.