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Highlight ore tiles when placing miners. This is useful when the outline of ore patches is covered by foliage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use logistic robots to transport fluids directly from tank to tank without any need for barreling.
Mods introducing new content into the game.
When you press scan surface, all already scanned chunks light up.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Starter kit for PY mod suite that includes a basic electrical setup, EMines, inserters, belts, and some starting iron and copper.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add and change technologies... This mod activates all the ModPack : - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith - RitnElectronic - RitnMechanic - RitnPurple - Circuit Controlled Silo
Large total conversion mods.
Small mod that adds a new inserter with a 3 tile reach.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds tools to debug combinator contraptions. Pause and simulate each step individually.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mod for Space Exploration. This adds a new type of catalog using planetary core fragments for making more efficient science.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked and corrected error in control.lua and added settings for efficiency.
Mods introducing new content into the game.
Adds new ammo: -Fire Rocket Adds new start options: -Disable standard enemies -Spawn only in dry climates -Full resistance to explosive damage (*The default mod doesn't work that way - LOL*)
Mods introducing new content into the game.
Adds starting armour and robots. Armour is limited and solar powered to avoid being overpowered
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A collection of big machines to save on UPS or for simple peoeple that want to place 1 thing rather than 10+.
Collections of mods with tweaks to make them work together.
Simple color change to green for enabled switch. Makes it easier to distinguish from disabled one.
Small changes concerning balance, gameplay, or graphics.
Adds Startup Options to change length of pipe to grounds, and Underground belts. Adds Startup Options to change speed of belts. Also includes a small qol fix for belt related items. Belts, underground belts and splitters are now fast replaceable with vanilla belts and vise versa.
Small changes concerning balance, gameplay, or graphics.