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Sets the stack size of ores (and Sulfur) in the base game to 250. (Last Version 0.1.6) Also support Brevven Ore Mods: Aluminum/Carbon/Lead/Silicon/Tungsten/Zirconium Ore Mods == No needed BZmods (ONLY ORES VANILLA) == >> (link in description) Original Creator Mod by detourious. Updated by PablitusElMakina
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a storage depot controller designed for use in train stations, which can take large quantities of multiple item types and allow for belt-based dynamic train systems.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Allows the logistic system technology to be researched with rocket science. Made as a small tweak to SE.
Small changes concerning balance, gameplay, or graphics.
Adds the ability to use chemical production to produce chemicals that mimic biter pheromones, allowing you to regionally alter their behavior.
Mods introducing new content into the game.
Use special blueprint-like item to relocate oil patches so that they are being placed in a custom-sized grid for handy pumping. Also oil patches in newly generated chunks are being reorganized automatically (adjustable through the mods settings menu)! Angel's fissure and natural gas are supported. Select an area with patches to snap them to a grid. Shift+select a point to set a custom grid center. Shift+select an area with patches to move them to the custom grid center.
Mods introducing new content into the game.
Russian localization for some mods. Перевод некоторых модов на русский язык. Все моды указаны в списке ниже. Список будет дополняться по мере пополнения локализаций.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Just a modpack containing all the Pyranadon mods to make turning them on easier.
Collections of mods with tweaks to make them work together.
The spaceship is wrecked, but thankfully the Auxiliary Power Unit is still working and can be used as a tiny infinite power source generator.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add tier 2 flamethrower turret + research. Stack size and range configurable. Vanilla friendly.
Mods introducing new content into the game.
Mods introducing new content into the game.
Space Exploration but more (and some other changes)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Matches equipment grids of Angel's locomotives with K2's locomotives. If Cargo Ships is installed, does the same thing to them. Boat will have same grid as the car. Plus some other tweaks originally made for personal use.
Small changes concerning balance, gameplay, or graphics.