Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Biters and spitters cannot going to the brick floor. Idea by gouki2. All glories to darkfrei!
Mods introducing new content into the game.
Mods introducing new content into the game.
Compresses resources to allow for massively bulk storage. This will eventually look like type specific warehouses without an insertion performance penalty. icons created by Freepik - JunGSa
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod that adds a new pole/tower that can recharge 4 robots(2 x 2), though they can't dock with it.
Mods introducing new content into the game.
Mods introducing new content into the game.
Corrects the specific heat value for water. Calculations based on a 20cm pipe
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod that Makes Chests Upgrade to next type wood->iron->steel ect.
Mods introducing new content into the game.
GDIW creates chiral (reversible) recipes for oil. GDIW_Bergius adds chiral recipes for the Bergius Process mod. Requires Bergius Process and GDIW.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Creative Inventory will always full. Please use drones for constructing and deconstructing entities
Mods introducing new content into the game.
Mod that Makes Stone Furnaces upgrade to Steel and Steel to Electric.
Mods introducing new content into the game.
Mods introducing new content into the game.
[game-breaking unstable] adds pseudo-infinite research to upgrade roboport charging speed
Mods introducing new content into the game.
Longer Underground Pipes! Adds 2x, 4x, 10x, and 25x long underground pipes.
Mods introducing new content into the game.