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STOP TALKING ABOUT DESTINATION FULL! I'M TIRED OF SEEING IT! I was putting down a train station, right, and ALL the trains just flashes "Destination Full". I played space exploration mod, and built a giant base with train limits, and everywhere I go, there were "Destination Full"! DESTINATION FULL DESTINATION FULL DESTINATION FULL DESTINATION FULL DESTINATION FULL!!!!!!!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAA
Small changes concerning balance, gameplay, or graphics.
Encourages you to build more trains with faster trains with less capacity and slower belts.
Mods introducing new content into the game.
Allows you to fix station names in a train schedule. Useful if you have elaborate wait-conditions, and you only have to change a station's name.
Small changes concerning balance, gameplay, or graphics.
Yuoki's trains are beautiful, but their recipes are overly complex and annoying to craft. This mod simplifies them. This is incredibly unbalanced! You have been warned.
Small changes concerning balance, gameplay, or graphics.
Automatically fills in sensible default conditions when you have filters with your cargo wagons. Makes vanilla style train basing and direct train to assembler builds much less tedious.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Announce when trains arrive at a station; configurable per-player. Works as flying text, or console alerts.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a hotkey to send the trains to their next station in its schedule. It will prioritize the train that is under the cursor and then the train the player is riding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows players to customize the default wait conditions for temporary train stops they create
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows train to skip station/s when their waiting conditions have been already met.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes train weight depend on cargo, realistically affects acceleration and braking.
Small changes concerning balance, gameplay, or graphics.
Increase locomotive and wagon max speed, add infinite braking research
Small changes concerning balance, gameplay, or graphics.
Configurable default behavior for temporary train stops.
Small changes concerning balance, gameplay, or graphics.
No random backer name will be attached to any new Labs, Train stops, Roboports, etc! This mod also removes existing names on these 3: Labs, Roboports, and Radars.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Streamline fuel management with this mod. It automatically monitors and dispatches trains to designated fuel stops when levels drop below set thresholds. Customizable settings ensure seamless integration into your factory logistics. Simplify fuel management and focus on optimization with this convenient automation tool.
Small changes concerning balance, gameplay, or graphics.
Simple mod which allows you change various train pathfinder penalties for various conditions. Check MOD SETTINGS for setting the penalty values
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds supersonic train fuel as allowed fuel to cargo ships, airplanes, and base game vehicles, for significant speed/acceleration improvements.
Mods introducing new content into the game.