Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Invincible Armor


This is Invincible Armor... It's pretty self explaining.

Content
3 years ago
0.17
6
Armor

Automatic Mine Layer

by smaudet

Automatically Place Miners On Ore Patches

Content
3 years ago
0.17
6
Mining

Dovercrafts

by _Delta

Speed across land and water in your own personal hovercraft. Custom Patch for Hovercrafts 0.17.18, to support my custom patch of Rampant. Original mod can be found here: https://mods.factorio.com/mod/Hovercrafts

Content
3 years ago
0.17
6
Transportation

Geothermal Impurity

by _Delta

Allows for mixing and separation of Geothermal fluids as well as direct byproduct extraction

Content
3 years ago
0.17
6
Logistics

CompoundSmelters

by SirJMO

Are smelters too small? mash 3x3 together add some bits and tada! compound smelters

Content
3 years ago
0.18
6
Manufacturing

Buffed Solar


Buffs Rhaane's 'Advanced Solar' Mod.

Content
3 years ago
0.17
6
Power

Free Logic Wire

by mnb

items green wire, red wire are free.

Content
3 years ago
0.18 - 1.0
6
Cheats

Alien Loot Revisited


Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items.

Content
3 years ago
0.18
6
Enemies

KEPO


Kovarex Enrichment Process Overhaul. A slightly more realistic nuclear fuel cycle from uranium ore to atomic warhead. Implements Plutonium-239 in the nuclear fuel cycle by using Breeder Fuel Cells in Nuclear Reactors to consume Uranium-238 and produce fissile material in the form of Plutonium-239. Adds Plutonium-239 recipes for existing products requiring fissile material: Nuclear Fuel Cells, Nuclear Fuel, and Nuclear Missiles. There are other (primarily fuel production related) changes. See forum page for details.

Content
3 years ago
0.18
6
Power

Easy Oil Refinement

by sirhw

Halves the crude oil requirement in oil refinement recipes.

Content
3 years ago
0.18
6
Fluids

Dustless Miners


This mod features five extra tiers of electric miners which have reduced pollution production, but outputs a new fluid called "<ore-name> dust cloud" which can be turned into an item called "<ore-name> dust" and that can be used as a regular ore, but recipes that require the ore take 5 times as much dust as the ore variant. You produce the dust in a chemical plant with water and dust cloud. The mod has a few settings for each miner: mining speed, power usage, pollution, health and dust cloud production, the first 5 are startup settings whilst the last is a map setting, there's also two more map settings which define the speed at which a miner gets updated (Leave them default if you don't want lag)

Content
2 years ago
1.0
6
Mining

Water Depurification


This mod allows Bob's pure water to be converted to vanilla water.

Content
3 years ago
1.0
6
Manufacturing

Krastorio Schall Fuel Compatibility


The newest release now fixes the previously, by accident, not supported MK1 and MK2. EN: This mod adds compatibility with Krastorio 2 fuel for Schall armoured trains. DE: Diese Mod macht Krastorio 2 Treibstoff kompatibel mit Schall Armoured Trains.

Content
2 years ago
0.18
6
Trains

Advanced Equipment (only exoskeleton and fusion reactor)


Disables everything except for the Exoskeleton and Fusion Reactor MK2 in Daniel Solyom's Advanced Equipment mod.

Content
2 years ago
1.0
6
Armor

Compound Equipment

by SirJMO

When Equipment isn't enough, so I put equipment in your equipment

Content
2 years ago
1.0
6
Armor

Electrix Boiler

by JackPS9

Adds a terrible electric boiler

Content
2 years ago
1.0
6
Power

Battery Powered


Use rechargeable batteries to power your bases. IMPORTANT: IN TESTING - all the values are wack. mostly put up so then friend can help test them.

Content
2 years ago
1.0
6
Power

Texugo Bobs More Weapons


Adds High tier weapons (Minigun, SemiAuto Sniper, LongRange Sniper, Assault Rifle)

Content
2 years ago
1.0
6
Combat

No-Belt Mode


Removes all belts from the game. Let's see how that goes.

Content
2 years ago
1.0
6
Logistics

ground water


adds water patches as a pumpable resource similar to oil, adds option to have pumpjacks unlocked from the start, adds options for whether water/oil should be infinite

Content
2 years ago
1.0
6
Mining