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Mods introducing new content into the game.
Detects when a rocket launches with a satellite in its cargo and begins to map out the world in the same way as a satellite track might appear on a flat map. Much like the radar units the current square being observed by the satellite will be fully visible while other squares it has already revealeed will be the more general color coded type map.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a few vanilla-based machines for more flexible applications. Supports “Schall Machine Scaling” and “Schall Pipe Scaling” mods. Includes fluid boiler, electric boiler. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Crude oil patches vanish if depleted. Also supports Angel's, Bob's, MadClown's and Pyanodon*s gases and liquids.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all ore deposits infinitely mineable. Includes modded ores, crude oil and modded liquids. Works in multiplayer and in games with multiple surfaces. In contrary to most other endless resource mods, this one does not convert the numbers on the ore patches to percentages and therefore still has ore patches change their size every now and then and let miners show the correct ratios.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
All mining drills, vanilla or modded, can mine over 1000 times the size of the resource patch (productivity), has More Speed and better Searching Radius. You can set it on Mod settings. Original Creator Mod by DellAquila. Updated by PablitusElMakina
Mods introducing new content into the game.
Mods introducing new content into the game.
A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, roboport and 25 fusion construction robots.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Indicates the number of items per second a machine consumes and produces
Mods introducing new content into the game.
Adds more complexity to promethium processing, now rebalanced and customizable!
Mods introducing new content into the game.
Adds more inserters to the game. Mega Fast Inserter: Rotation Speed ~2000 Mega Fast Long Handed Inserter: Rotation Speed ~1000 Bulk+ Inserter: Rotation Speed ~2000 Base Hold 5
Mods introducing new content into the game.
Artillery sounds change to the nostalgic Total Annihilation ARM Big Bertha (firing and explosion)
Small changes concerning balance, gameplay, or graphics.
The mod does not change your existing recipes. It just adds some additional recipes. There is a new item 'rich stone'. Rich stone can be crafted out of any ore, but can only be crafted into iron ore (with 8 to 1 conversion rate).
Mods introducing new content into the game.
Four tiers of 3x1 and 6x1 cranes for UPS saving purposes. Supports migration from InserterCranes-for-pymods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds the tiny mining drill. It is the standard mining drill but only one tile big.
Mods introducing new content into the game.
This mod adds low temperature liquid air as an energy storage mechanic.
Mods introducing new content into the game.