Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
You can make the wires 80%, 50% or completely invisible. The Red and Green wire can be Blue and Yellow, or invisible too. Now you can customize it in settings.
Small changes concerning balance, gameplay, or graphics.
原作者:sabet。关联箱,通过筛选器设置关联箱id,使便于操作。基于原mod“LinkedChest3”进行了修改,去除共享区永续箱等多余内容使更简洁。
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a train or wagon dies, print an alert message to players and a map tag on its last position.
Mods introducing new content into the game.
Mods introducing new content into the game.
Have you ever considered taming and utilizing biters like pets or Pokemon? using this mod will allow you to capture (with a chance to fail) attacking biters, to use for making power in a treadmill generator... all you need to do is recharge them with meat from questionable sources. Now you can breed biters from eggs... leave them too long and they will hatch!
Mods introducing new content into the game.
This makes Krastorio 2 modules work in SpecialisedArmour armours. I could not have made this possible without the help I got from the Factorio discord!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds in signals based off of (mainly U.S, but others coming in the future) road signs.
Small changes concerning balance, gameplay, or graphics.
Adds Schedule Template -Save -Import -Export -Replace -Rename (inclusive using icons)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple convenience mod for factorio to build multiple belts, walls or other supported tileable entities at once. Supported entities: - Belts - Walls - Turrets
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
"You very shouldn't play with matches" Pipes and storage tanks and stuff will catch fire and explode
This increases the wire distance of big electric poles. The new Default is 32, but the length can be freely changed in the mod's settings
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
The mod generously gives: - how many construction drones do you need. - a vest with the right equipment grid size. - a stack of all possible items of equipment. - allows you to slightly speed up the drones. - some rocket fuel to last to the oil refineries. In SE, I recommend not adding fuel - there is already something to fly there. - allows you to reduce the size of the items of equipment by a factor to fit more. In general, everything for a comfortable start
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[ Radars periodically summon biter attacks ] biters have become sensitive to the pulses emitted from radar instillations, because of this they are more likely to show interest in a radar instillation and more likely to remove them from there lands.
Mods introducing new content into the game.
This mod modifies the recipes for all tiers of transport belts, splitters and underground belts to make them less expensive.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.