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Tweaks to re-spawning get given; ammo / guns / armor if you have made enough already. Also allow changing corpse decay timing for players / biters since they are also death related.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The indicator of evolution, the number of killed biters and more. Original mod by Ajick. 2.0 compatible version by filip-t
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Multiplies the production of Rails, Refined Concrete, and Concrete by a provided setting
Small changes concerning balance, gameplay, or graphics.
Harness the power of promethium asteroids to construct ultra-fast promethium belts. Constructed on space platforms, these belts allow the transport of 90 items per second.
Mods introducing new content into the game.
Mods introducing new content into the game.
Copies entities for bases that created via EasyAPI from "dummy" surface. Use command: /change-DBase
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make electronic circuits from uranium. They are both green so this is totally plausible.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
And you may ask yourself, "Well, how did I get here?" A handy utility for larger maps or for those who never learned to drive well. New sequential mode for traversing teleport history Favorites, hotkeys, and history navigation are highlights of this mod. Creation and curation management for map tag locations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Are you annoyed by belt immunity equipment that negates the positive bonus when running along the belts? This mod fixes it by virtually disabling the immunity when the character is moving in the same direction as the belts underneath them.
Small changes concerning balance, gameplay, or graphics.
A mod pack containing: - QuirkyCat Base - QuirkyCat Machines - QuirkyCat Glass - QuirkyCat Boron - QuirkyCat Useful Wood - QuirkyCat Recycle - QuirkyCat Uranium Changes - QuirkyCat Duranium - QuirkyCat Zinc - QuirkyCat Aluminium - QuirkyCat Ash - QuirkyCat Ores - QuirkyCat Catalyst - QuirkyCat Fermenting and Polymerisation
Collections of mods with tweaks to make them work together.
This mod adds a (configurable) 1/10000 chance every second for the Withered Foxy jumpscare to play
Mods introducing new content into the game.
Various optional tweaks to make nuclear power a bit more sensible and easier to get started with.
Small changes concerning balance, gameplay, or graphics.
- Adjust conveyor belt speed. - Modify underground conveyor belt distance. - Change underground pipe distance. - Increase or decrease ammunition capacity. - Customize the 1x1 equipment module. - Add optional research for evolution factor reduction. - Enable features based on personal preferences. - Players can quickly adjust movement speed with a designated shortcut key for greater flexibility.
Small changes concerning balance, gameplay, or graphics.
Make the fluid processing recipes more imperfect with new gases. Now an expandalone!
Mods introducing new content into the game.
Additional settings for atanvarno's Crash Site mod, including shipwreck power generation, crafting speed, and research speed.
Small changes concerning balance, gameplay, or graphics.