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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start the game inside a Factorissimo 3 factory, unable to leave! A port of Factorissimo2 Inception forked from Liteception with space age compatibility. Note: this mod is still in early development and I have not playtested aquilo yet, so expect lots of unbalanced recipes and technologies. If you have concrete suggestions for balancing, be sure to let me know (or better yet, open a pull request on GitHub). Shoutout to iwVerve/liteception where this mod originally came from.
Large total conversion mods.
Reach for the skies! Adds a postgame infinite technology with infinite tiers of belt stacking. Requires a mod that adds stack inserters, such as the Space Age DLC or the Stack Inserters mod. Original Mod made by notnotmelon I adjusted the research costs because for me, they seemed to be much to low. Now they are like 1k, 2k, 4k, 8k, 16k and so go on. All credits goes to the original author.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Original by GNeutrality. Super-lightweight access to hidden creative items in freeplay. Adds an infinity pipe to the player's starting items and/or adds a recipe to craft them for free.
Mods introducing new content into the game.
FG version HIGHLY configurable. Adds a productivity research for every recipe that supports productivity and does not already have one.
Mods introducing new content into the game.
Screw landfill! Defences on the coastline is no longer painful and ugly! You can place walls, gates, land mines, and big electric poles on shallow water! Walls no longer visually connect to nothing when next to water! Spaceship walls no longer visually connect to nothing when next to the vacuum of space! Supports modded shallow tiles, walls, gates, and land mines!
Small changes concerning balance, gameplay, or graphics.
Provides alternate recipes for vanilla items in addition to the normal ones, usually with various trade offs for resources/time/difficulty.
Mods introducing new content into the game.
Mods introducing new content into the game.
Harness the power of promethium asteroids to construct ultra-fast promethium belts. Constructed on space platforms, these belts allow the transport of 90 items per second.
Mods introducing new content into the game.
Adds various settings. Mostly these are small tweaks that do great things. More in the mod description...
Small changes concerning balance, gameplay, or graphics.
Are you annoyed by belt immunity equipment that negates the positive bonus when running along the belts? This mod fixes it by virtually disabling the immunity when the character is moving in the same direction as the belts underneath them.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Automatically builds ghost entities when hovered over, if the player has the item in the cursor. Toggleable with a shortcut.
Small changes concerning balance, gameplay, or graphics.
Adds a shortcut to show gun range of the controlled character or vehicle.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cows are introduced as a livestock resource. These cows typically require specific feed, such as crops, grass, or other biomass. In return, they can produce various resources, such as milk (which can be used for food production or bioscience research), leather (used for crafting more advanced equipment or buildings), and even biofuel (as a sustainable energy source). The addition of cows introduces a new production chain to the game, requiring players to manage herd health and breeding to ensure
Mods introducing new content into the game.
Recyclers are unlocked immediately and have a much cheaper recipe. For the base game only.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.