Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Research and install upgrades in your locomotives. Compatible with Vanilla or Space Age.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Von Neumann Mod! Who wants to be a sack of blood and bones when you can be an hyper-intelligent self-replicating robot! This is a scenario!
Scenarios, maps, and puzzles.
This mod shows a gui with statistics on rocket launches and as in the vanilla Factorio up to version 1.0 statistics about the payload and more. In addition, a distinction can be made by surface, with Space-Age the launched astronauts and the quality of the payload can be displayed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Four tiers of 3x1 and 6x1 cranes for UPS saving purposes. Supports migration from InserterCranes-for-pymods.
Mods introducing new content into the game.
Migrate Miniloaders used in Factorio 1.x saves to Loaders Modernized for use in Factorio 2.x
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds cryonite slush ingot recipe for faster casting times, increases density of liquid metals, and moves bricks back into all smelters. Supports K2 and BZ.
Small changes concerning balance, gameplay, or graphics.
This mod adds new tier of belts - uranium belts. Forked "Leighzer's Uranium Logistics "
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Remove both gravel and sleepers from rails or keep the sleepers. Re-creation of the mod with the same name from Factorio 1.x.
Small changes concerning balance, gameplay, or graphics.
Adds a setting to customize Spidertron equipment grid and inventory size.
Small changes concerning balance, gameplay, or graphics.
Early-game construction robots. They are quite slow and have limited reach, but they get the job done.
Mods introducing new content into the game.
This mod modifies the Belt Immunity Equipment. It turns off the immunity to belts when you're moving in the same direction as the belt is.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Now, you can actually visit what is left of the shattered planet. Unlock forbidden alien technology and discover secrets, if you are up for the journey, that is.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Function: -- All devices support all module -- Cancel module limitation -- Cancel productivity limitation -- More module slots available -- beacon Efficiency -- beacon Range -- Basic equipment production capacity -- Add Salted Fish module (pure speed, capacity, energy saving) -- Quality adjustment 功能: -- 所有设备支持所有插件 -- 取消插件限制 -- 取消产能限制 -- 更多插件槽数量 -- 分享塔效率 -- 分享塔范围 -- 设备基础产能 -- 添加咸鱼插件(纯速度,产能,节能) -- 质量调整
Mods introducing new content into the game.