Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Use your rockets as a cargo to quickly send a payload to a distant outpost.
Mods introducing new content into the game.
Construction robots will repair cars and tanks from the inside. You need to put both repair tools and construction robots in the trunk.
Mods introducing new content into the game.
Mods introducing new content into the game.
A glowing and moderately aggressive life form was found in the alien world as soon as night came.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Underground transport belts are now the same length as underground fluid pipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Mods introducing new content into the game.
Adds portable fission generators, radioisotope thermoelectric generators, and factory-level fusion power.
Mods introducing new content into the game.
Mods introducing new content into the game.
the mods adds a bit more way's to make oil, you can get more oil wen you use coal during proccesing. you can make oil from a lot of wood and a bit of time.
Mods introducing new content into the game.
Electric poles now have a throughput. You have to plan your electric network carefully, otherwise your laser turrets will not get enough energy.
Mods introducing new content into the game.
Productivity works on all base recipes, and can be placed in beacons.
Mods introducing new content into the game.
This mod adds Better Roboports with higher radius and a higher amount of recharge pads.
Mods introducing new content into the game.
Tired of running to your car?...Run No More!...Bring your car to you! Click the car key on a car to link your keys to the car. The keys go into your hotbar or inventory, when you need your car, pick up your keys and left click the spot you want your car to appear...No more running around trying to remember where you parked it last!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.