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Gleba's crops can be grown in Nauvis, Vulcanus and Fulgora with little work
Mods introducing new content into the game.
A mod pack containing: - QuirkyCat Base - QuirkyCat Machines - QuirkyCat Glass, Sand and Clay (and minerals) - QuirkyCat Boron - QuirkyCat Useful Wood - QuirkyCat Recycle - QuirkyCat Uranium Changes - QuirkyCat Duranium - QuirkyCat Sludge and (optional) salt water - QuirkyCat Ores - QuirkyCat Zinc - QuirkyCat Aluminium - QuirkyCat Catalyst - QuirkyCat Fermentation and Polymerisation - QuirkyCat Ash - pulveriser-reskin
Collections of mods with tweaks to make them work together.
Based on a post from Reddit, where it was conclusively determined that Underground Belts sound much cuter when referred to as Underneathies.
Translations for other mods.
Adds jellynut and yumako into space exploration.
Mods introducing new content into the game.
Seablock but without the sea. Updated fork of PyroFire's Spaceblock, now it works with Factorio 2.0.
Large total conversion mods.
Adds some extra tweaks to Tiberium mod, like: - recipes to make things from Tiberium products - new graphics for trees (nodes) - tiberium spikes graphics. - rails from sludge instead of stone - portable fission reactor using tiberium cells.
Small changes concerning balance, gameplay, or graphics.
Provides alternate recipes for vanilla items in addition to the normal ones, usually with various trade offs for resources/time/difficulty.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Make the fluid processing recipes more imperfect with new gases. Now an expandalone!
Mods introducing new content into the game.
Adds various settings. Mostly these are small tweaks that do great things. More in the mod description...
Small changes concerning balance, gameplay, or graphics.
Adds more information and stats like entity size and behavior, recycling etc to item and recipe descriptions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start the game inside a Factorissimo 3 factory, unable to leave! A port of Factorissimo2 Inception forked from Liteception with space age compatibility. Note: this mod is still in early development and I have not playtested aquilo yet, so expect lots of unbalanced recipes and technologies. If you have concrete suggestions for balancing, be sure to let me know (or better yet, open a pull request on GitHub). Shoutout to iwVerve/liteception where this mod originally came from.
Large total conversion mods.
Reach for the skies! Adds a postgame infinite technology with infinite tiers of belt stacking. Requires a mod that adds stack inserters, such as the Space Age DLC or the Stack Inserters mod. Original Mod made by notnotmelon I adjusted the research costs because for me, they seemed to be much to low. Now they are like 1k, 2k, 4k, 8k, 16k and so go on. All credits goes to the original author.
Mods introducing new content into the game.
FG version HIGHLY configurable. Adds a productivity research for every recipe that supports productivity and does not already have one.
Mods introducing new content into the game.
Original by GNeutrality. Super-lightweight access to hidden creative items in freeplay. Adds an infinity pipe to the player's starting items and/or adds a recipe to craft them for free.
Mods introducing new content into the game.
Mod that adds nuclear science pack, expands nuclear tech and changes centrifuge into special building
Small changes concerning balance, gameplay, or graphics.
Cows are introduced as a livestock resource. These cows typically require specific feed, such as crops, grass, or other biomass. In return, they can produce various resources, such as milk (which can be used for food production or bioscience research), leather (used for crafting more advanced equipment or buildings), and even biofuel (as a sustainable energy source). The addition of cows introduces a new production chain to the game, requiring players to manage herd health and breeding to ensure
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.