Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Supernet2 Has modified this to support factorio 1.x versions, original text here --> 'This is a quick and dirty 0.17 port, I take no credit for the mod. Store your items in backpacks to carry more junk. Lets be real, if you can carry a train in your pocket, you can carry 20 backpacks.'
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Furnace recipes changed. You need to upgrade, from stone to steel, from steel to electric.
Mods introducing new content into the game.
Adds Energy Matter Currency. the very essence of everything in existence.
Mods introducing new content into the game.
Gives new use to alien artifacts as ore enrichment, growth, and dissolvent.
Mods introducing new content into the game.
Bio Industries without any extras. Adds only wood production, cokery and optionally bio fuel (oil products from wood and stone). No vanilla recipe changes, no stack size changes, no extra buildings aside from cokery, nursery, farm and optionally bio reactor
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Now you can control alien brains ! And force them to fight for you ! Well at least some of them, and for a limited time...
Mods introducing new content into the game.
A more involved Bergius process. Make oil from algae, which in turn is made from water, sulfur and stone.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tired of not having room for anything you want in your armor? This 32x32 armor combined with the Lejv Fusion Reactor makes a must have lategame item, at a really high cost.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds compact Mk2/3/4/5 solar panels that are 4/16/64/256 times more powerful than basic ones. Same with accumulators.
Mods introducing new content into the game.
Mods introducing new content into the game.