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Early Alpha Mod - Still under Development Currently only Stone Age is available. Epoch Engineers: Factorio of Ages takes you on a journey from the Stone Age to the future, challenging you to evolve your technology and factories through human history. Build, innovate, and strategize as you progress through epochs, unlocking new possibilities and facing unique challenges at each turn. An immersive experience where history meets industrial revolution.
Large total conversion mods.
Mods introducing new content into the game.
This mod integrates the Deep Mob Learning mod from minecraft into factorio, as a new way of generating basic resources.
Mods introducing new content into the game.
forked, drones die after 30 mins. Adds mining drones and mining depots original mod: https://mods.factorio.com/mod/Mining_Drones
Mods introducing new content into the game.
Adds resource patches you can directly mine science packs out of.
Mods introducing new content into the game.
DyWorld-Dynamics 2, the successor of DyWorld-Dynamics. Designed to be completely rebuild from the ground up, without Space Exploration has a hard requirement for better compatibility.
Large total conversion mods.
This mod adds iron chest ore, just in case you wanted the ability to mine iron chests. Warning: chests may contain untold horrors, recycle at your own risk.
Small changes concerning balance, gameplay, or graphics.
Obtain materials from biter carcasses to craft valuable items. walking speed up and crafting speed up, etc.
Mods introducing new content into the game.
Adds a large, Powerful Drill. This version has been editted. Decreased the miningspeed because the drill in combination with beacons was way to overpowered. Also increased the powerusage x10. All the credits goes to the original poster toddnollan.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Updated version of "Pure Manganese/Chrome Sorting by hexyhexagon". Creates pure sorting recipes for manganese and chrome, as by default they do not have pure sorting recipes in Angels's mods.
Mods introducing new content into the game.
Krastorio 2 + 248k + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Merges W2 with SE + K2: sometimes you will get teleported onto planets from Space Exploration universe! And many balance fixes to make it playable :) See optional dependencies for a list of recommended mods. By the way, Factorissimo buildings are cheaper here! WARNING: it's really early draft version, balance is not fully corrected yet, errors can be met – in case of problems or suggestions, reach me on Discord.
Large total conversion mods.
Original author: DellAquila. A mine that has a storage space to don't stop mining when you don't have space in the belt. Now with support for Bob Mining Drill
Mods introducing new content into the game.
This mod changes how Electricity Works And adds new things for example an Fissionreactor and it makes that cables cant suppoort infinity electricity.WARNING!!! This Mod is very complex so it could be painfull to play it on your first run
Large total conversion mods.
Modpack utilisé par As2pik en live. Version Krastorio et Space Exploration
Collections of mods with tweaks to make them work together.
A simple resource generation mod similar to the Spaceblock resource generation mechanic. This mod allows you to craft resources 'out of thin air' to enable runs without ore patches, water and oil. It also adds a burner assembling machine to make your life a little easier in the early game. Balancing/localization help is also greatly appreciated.
Mods introducing new content into the game.
Use explosives the way Nobel made it for! A continuation of erython's mod 'explosive mining', now compatible with industrial revolution!
Mods introducing new content into the game.
This mod adds in mixed ore patches in the style of the Biter Battle scenario.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.