Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds 2 tiers Mining Drills, Solar Panel, and Accumulators that are costly but powerful and also lets you upgrade beginning machines to the late game machines.
Mods introducing new content into the game.
Adds catastrophic events and other disasters to the game! (underground alien invasion, Biterzilla, frenzy, etc...)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a cave system to the game that contains the resources instead of the normal surface.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Convert standard rails to naked rails, removing the gravel and/or sleepers. Can also change rails to rail remnants for a destroyed look.
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
Mods introducing new content into the game.
Mods introducing new content into the game.
Adding 3x3 burning mining drill with high productivity and 5x5 drilling area
Mods introducing new content into the game.
A mod for editing/updating/modifying existing blueprints without placing them in to the world first.
Mods introducing new content into the game.
Warehousing that allows you to have large storage buildings. Original Warehousing mod made by Anoyomouse. Store all the things! Storehouses by Hanniballo
Mods introducing new content into the game.
Mods introducing new content into the game.
Eyes in the sky ! Monitor and pilot your factory with your smartphone. (or a way to have several cameras all around the map to give you alternate views and control on your factory)
Mods introducing new content into the game.
Adds a new kind of train cargo wagon that connects to the logistic system in weird and mysterious ways.
Mods introducing new content into the game.
Mods introducing new content into the game.
Testing linear inserters. Testing color tint for iserters, items and entities. Testing migration scripts.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new turret type that uses rocket ammo as well as different types of rockets. Turrets have a range limiter and increased explosive resistances to help with rocket mechanics. Work very well in tight groups.
Mods introducing new content into the game.