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Немного баланса и верной прогресии SE+K2+BZ вместе с модами улучшающими жизнь A little balance and a true progression of SE+K2+BZ along with life-enhancing mods
Collections of mods with tweaks to make them work together.
Each player has its own force. New players get their own random spawn location with their own enemy force. All players are friendly.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
When a limited resource is depleted, refill it so that it never runs out
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
At night, bugs can hatch out of any patch of unlit dirt. Defend against attacks from all sides.
Small changes concerning balance, gameplay, or graphics.
Change and allow to customize artillery shell speed, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Changes a recipe with wood in AAI Industry. For now electronic circuits are changed (wood -> iron plates). Use the mod settings to turn changes off.
Small changes concerning balance, gameplay, or graphics.
A variety of power producing items plus some related things to change up just placing more solar panels and/or nuclear rectors, including wind turbines, fusion power, and control over power priority for early-game all the way to late-game.
Collections of mods with tweaks to make them work together.
Adds some easier recipes for arcosphere folding so your production does not get deadlocked
Collections of mods with tweaks to make them work together.
adds two new, better tiers of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adjusts the recipe for the Fuel Stop by magu5026 to work better with Industrial Revolution 2 by Deadlock989
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Angel's Simplified Chinese locale made by Atlas. Personal use only.
Small changes concerning balance, gameplay, or graphics.
Fixed to work with Rampant. Original Description: Adds more powerful late and endgame combat capability to keep up with powerful enemies and huge biter bases.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Requires Bob's functions library mod. This mod adds a greenhouse, and recipes for it to make wood. Also an advanced recipe that uses Fertiliser to make even more wood, Kazzik's tweak is to reduce the stack size of wood pellets
Mods introducing new content into the game.
Makes the spidertron available with just space science.
Small changes concerning balance, gameplay, or graphics.