Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Convenience mod to allow you to add a trainstop to a train schedule using copy and paste. Adds a condition depending on trainstop name for Wait-Until-Full, Wait-Until-Empty or a default catchall of Wait-Until-Inactivity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a recipe to craft the rocket launch product in an assemling machine, with the same recipe as the satellite
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
convert alien recipes of Bob s mod for AAA agile alien academy (=double bonus :) )
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
convert alien recipes of SchallAlienTech for AAA agile alien academy (=double bonus :) )
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Port to 0.18 of Malcolm Cooks' AdvancedRadar mod. Advanced radar with greater range, speed, and power consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that zeros the collision box from item entities. Not intended for normal gameplay.
Adds options to change the crafting cost and time of platforms by notnotmelon. Based upon Expensive Landfill by Soggs
Set the category of Mad Clown Fuels to nuclear fuel, so that they can be affected by ReStack
When you wake up, you find yourself on a tiny desert island on this unknown planet. This module needs to be used with the omni module. You need to use the surrounding seawater as a raw material to turn this island into a planetary factory.