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Mods introducing new content into the game.
Thank you to TheOddler for this original mod. TheOddler finally updated his original mod, called "Factorio World". This particular mod will remain available for the foreseeable future to ensure to keep it compatible with the latest version of Factorio, an alternative.
Mods introducing new content into the game.
Overhaul mod that changes the vanilla recipes to be substantially more complicated. Designed to be a challenge.
Large total conversion mods.
Translations for other mods.
Simply has every currently available non-train vehicle mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all of these vehicle mods (mainly used for compatibility testing). Excludes King Jo's vehicles for brevity (making another mod for those)
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
A fork of outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity and Quality modules. Now craftable in Electromagnetic Plant
Mods introducing new content into the game.
Factorio mod adding simple configuration options to inserters.
Small changes concerning balance, gameplay, or graphics.
Embrace the Journey, Not Just the Destination, Rediscover the joy of railroading in Factorio with Slow and Steady. This mod transforms your train experience, focusing on realism and immersion, Locomotives Now heavier, more powerful, and resilient, but with a more realistic top speed that emphasizes the journey over rapid transportation.
Mods introducing new content into the game.
The biters are endless. Fortunately, you start on a moat but you'll need to expand soon. Nauvis becomes more engaging by making the biters a constant challenge. You won't be able to wipe them out, so you'll just have to live with them.
Small changes concerning balance, gameplay, or graphics.
Player mod for my other music mods that adds songs to the Game Ambient music or to the Programmable Speaker or both, depending on your settings. With settings to choose which songs are added or not.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Increases the number of robot charging points in roboports from 4 to 16.
Small changes concerning balance, gameplay, or graphics.
A set of tools to help paint or ghost tiles. Select Entities or Draw Shapes that will be filled with your selected tile.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Now supports Bob's Ores. Explore in the new Islands-world, world of many small islands.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The maze itself is destined to be automated. Original mod by H8UL. Fixed for 1.1 by kajacx. Fixed for 2.0 by Knusan.
Large total conversion mods.
Integrates Mini Trains in to pYanodons as a smaller, slower, clunkier train that appears earlier in the tech tree than regular trains.
Mods introducing new content into the game.