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Modified from Basic SeaBlock and StrandedOreless, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. Compatible with Krastorio2 Original mode by euigrp & jblaske
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Delivers the capsule and rocket parts to the silo with construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds back combustion mixture to the Py Suite as a mixed liquid fuel
Small changes concerning balance, gameplay, or graphics.
A lightweight mod for infrastructure and drone optimization. Removes player collision for pipes/power poles, lightweight all drone techs, doubles walking speed on concrete/drone roads. Compatible with PyCoalProcessing, Bob's Logistics, Asphalt series paving mods. Full null checks to avoid conflicts!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes trains behavior so they will skip a station if the "wait until" condition is already met
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
All credits go to MFerrari. I just removed Volcano chances. Be prepared for the big monsters from this planet!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add a technology to build and mine more entities or tiles with every construction robot. [[reupload]]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Three more tiers of electric mining drills for increased speed and area.
Mods introducing new content into the game.
Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/etc will all scale accordingly.
Mods introducing new content into the game.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Move Klonan's teleporters to red science. Intended for long playthroughs like Pyanodon.
Small changes concerning balance, gameplay, or graphics.
Toggles auto-firing of artillery wagons when a circuit signal is received at a train stop.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds a config options to increase or decrease the bot speed of construction and/or logistic bots. Don't forget to change the settings! Based on the mod 'Bot Speeds' from Ondra4260.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.