Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Drop deconstruction planner, blueprints or blueprint books to ground and they are gone.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Belt speeds are a 2^N progression being 1,2,4,8. Belt costs adjusted.
Mods introducing new content into the game.
A combinator that allows you to pick ONE signal from the network via it's index.
Mods introducing new content into the game.
Mods introducing new content into the game.
Bringing Sentry Guns to your Factory for early, and reliable defense in situations where one cannot yet leverage turrets
Mods introducing new content into the game.
Adds a box that you can put on your belts to carry more different items to a machine with only one belt. Has Filter of products. It's a static car for Car Carousel. You can enter on it.
Mods introducing new content into the game.
When you construct new walls you put a explosive device in it. If an enemy destroys a wall, it explodes damaging them. Work with any modded wall too.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds new ways of fire-fighting but your factory can randomly start burning Ever wanted to be a fireman?
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
The Vanilla resources are located underground and are not visible. The whole map has several ores but you have to mine to know what it is. -- > Dependency: Some resource spam by someone1337
Mods introducing new content into the game.
Mods introducing new content into the game.
Four new Tiers of Locomotives that works faster and effectively. You can set how much the new tier is better than the the previous one. Default 15%. No graphic changes.
Mods introducing new content into the game.
Search for Alternative Data killing enemies. Use your new Alternative Recipes in your production.
Mods introducing new content into the game.
A test mod alternative to FFF-304 where Basic Oil Processing provides only light oil.
Mods introducing new content into the game.