Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Small changes concerning balance, gameplay, or graphics.
Makes all solid resource patches infinite, with oil-like yield. Fully configurable.
Small changes concerning balance, gameplay, or graphics.
Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small tweak that makes nuclear reactors turn themselves off when they are at maximum heat, until they reach the configured lower-bound threshold. This ONLY applies to newly built reactors. Reactors built before installing this mod will not be smart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Your shortcut to everything. Quickly search just about anything in Factorio. Items, recipes, entities, keybinds, commands, and more. Think of it as a command palette for Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a few tiers of underground belts and pipe that can go much further than standard underground belts or pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe (ratio configurable). When used with Bob's Logistics or FactorioExtended-Plus, it will add the two appropriate tiers of subterranean belts.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
A remote-controlled car that can be driven into biter nests and exploded!
Mods introducing new content into the game.
Adds magma bomb tipped shells, a powerful plasma explosives that can incinerate virtually everything
Mods introducing new content into the game.
Monitor your LTN network in real-time! Adds a configurable reader that displays network contents on circuit network and in a beautiful GUI. Filter by network ID, view provider/requester items separately, see everything at a glance with color-coded backgrounds (green for surplus, red for deficit). Perfect for managing complex train logistics!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new train station (Dispatcher) that dispatches waiting trains to a station when a dispatch virtual signal is received (target station ID is provided via the signal).
Mods introducing new content into the game.
Overpowered easy-to-use reactor that works on some sort of controlled antimatter annihilation
Mods introducing new content into the game.
Deliver science packs without the need for sushi belts and/or inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rework of the Memory Units mod to make it better fit into the SE gameplay and tech tree.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A compact and fast building that does one thing good: it puts fluid from one vessel to another. Either small(barrel) to big(pipe), or vice versa. WARRANTY VOID if attempting to perform injections on human (or not) characters.
Mods introducing new content into the game.