Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
A mod that allows you to change the speed of assembly machines in Pyanodons AlienLife. Works only in Full PY!!!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Liquify your science into fluids allowing using pipes and tanks for logistics. Use the new Big Lab too, to process all your science packs. Now supports Vanilla, Schall and Bobs Tech.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Space Age2.0,All planets,eternal daylight,Don't be dark,Polar day。(支持太空时代2.0版,所有星球永恒的白天,不再黑暗,永昼。)
Mods introducing new content into the game.
Adds a single train unit that is the standard length, but include storage and can travel in both directions
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a Passive Provider Depot to the Transport Drones mod.
Mods introducing new content into the game.
Add game speed controls similar to those in editor mode, without having to go into editor mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod helps in troubleshooting your circuit networks. Adds shortcut (Alt-C by default) to find possible circuit flaws in selected area. Finds unmatched inputs, unused outputs, missed wire connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add items, recipes, and placement effects so storage tanks can be used as fill-items.
Mods introducing new content into the game.
Small mod that adds a new advanced radar with a larger scan radius, but smaller nearby vision radius.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Tells you whether or not your logistic requests can be fulfilled. An orange background indicates a request that is going to be fulfilled, a red background indicates that items are missing from the network. Special thanks to Bilka and TheStaplergun for the tips and to Gangsir for his wiki tutorial on modding
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Added two settings for shield-projector: shield max health and regeneration speed
Mods introducing new content into the game.
Ore can convertet into Mineral Liquid and than into another Ore. Works with Bob Ores.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
You don't need to mine manually. You can use mods.factorio.com/mod/zk-lib instead Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Small changes concerning balance, gameplay, or graphics.
基于原作者coldb的翻译版本,NaClfish进行后续版本新增内容翻译,Gavin1978校对后发布 工业革命 3 中文语言包 只针对工业革命3中文汉化的模组 如果不安装工业革命3模组,最好不要安装这模组
Translations for other mods.
Factorio mod inspired by Applied Energistics 2 from Minecraft. Store items, smelt plates, craft and disassemble goods and refine oil - all this inside a single chest inventory. Does not support quality
Mods introducing new content into the game.
This mod makes it possible to transit objects via the logistics network, against energy.
Mods introducing new content into the game.
Increases the length of the wire for large electric poles from 30 to 50 meters.Perfect for Roboport. Увеличивает длину провода для больших электрических столбов с 30 до 50 метров. Идеально подходит для Roboport
Small changes concerning balance, gameplay, or graphics.