Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
You don't need Sulfuric Acid to mine Uranium, but you have to use it when you produce items from it.
Mods introducing new content into the game.
A new tier of Assembling Machine and Chemical Plants that works like a requester/provider chest and a Medium Electric Pole.
Mods introducing new content into the game.
Adds a van that looks like the Volkswagen Transporter. Choose between different styles like Ice Cream van, Electric van or Cargo van.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Cancels deconstruction of entities when a ghost of the same entity is placed on top of them.
Mods introducing new content into the game.
Makes diesel locomotives, cargo wagons and large power lines invincible. May generate important lags when train got stuck by biters.
Mods introducing new content into the game.
Mods introducing new content into the game.
A Mod to allow for variable lane splitters with programmable behaviour.
Mods introducing new content into the game.
Adds smaller assembly variants using fewer ingredients and crafting quicker.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds higher tier versions of the eletric furnaces using double smelting
Mods introducing new content into the game.
Set the base productivity of all of your labs, assembling machines and mining drills.
Mods introducing new content into the game.
LED arithmetic combinator with LED lamp and arithmitic combinator
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Precursor to Coal Liquefaction, turns Coal into Petroleum Gas and Solid Fuel.
Mods introducing new content into the game.
Tired of tiny toy trains? Give your factory some real weight with these realistically-scaled locomotives and wagons.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an always red rail signal that only players can cross Now you can build human-drivable traffic circles ;)
Mods introducing new content into the game.