Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with programmable speakers when your power supply cannot keep up with demands or shuts down. This was originally Jewel724's mod! Factorio 0.16-0.18 by 8ZN. Factorio 1.1 support by Sil3ntStorm
Small changes concerning balance, gameplay, or graphics.
ΠΡΠ±ΠΈΡΠ΅Π»ΡΡΠΊΠΈΠΉ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄ ΠΌΠΎΠ΄ΠΎΠ² Π½Π° ΡΡΡΡΠΊΠΈΠΉ ΡΠ·ΡΠΊ
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod helps in troubleshooting your circuit networks. Adds shortcut (Alt-C by default) to find possible circuit flaws in selected area. Finds unmatched inputs, unused outputs, missed wire connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod reverts IR3's infinite mining productivity research cost to a linear formula. /n Old formula = 2^(L-4) * 2000 New formula = (L-3) * 2000
Mods introducing new content into the game.
Mods introducing new content into the game.
===== Sets the stack size of ores (and Sulfur) in the base game to 250. ===== NO Mods NO Dependecies. Original Creator Mod by detourious. Updated by PablitusElMakina. BZMods version => (link in description)
Mods introducing new content into the game.
New tiers of entities that come with integrated requester and provider chests and a substation. Now works with Bob's Mods and Krastorio2 entities!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Works with any chest. Customizable, plain. More fair market with players than "Black Market". Use cases: Multiplayer trading; bottomless storage; cross-surface transportation; AI trading using extensions; Quantum Resource Distribution Code-name: iFreeMarket Has much better performance than previous version and "Memory Storage" mod and works with any mod. Less cheaty version: https://mods.factorio.com/mod/free-market
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Steel Pipe Variants Of Flow Control's Pipe Junctions
Small changes concerning balance, gameplay, or graphics.
Just a modpack containing Space Exploration and 248k, with a compatibility patch, to make turning them on easier.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Build a great factory within the tiny space (128x128) given to you. Resources are limited in size, but yields are virtually infinite (except trees). Try to squeeze as much science out of them!
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Adds support in Deadlock's Stacking Beltboxes & Compact Loaders for 5Dims.
Small changes concerning balance, gameplay, or graphics.