Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Logistic robots are available from the start. Adds a new tier of steam-powered robots for the early game, and several new tiers for later.
Mods introducing new content into the game.
Fork of Intercontinental Rocketry Settings allow you to specify the how many copies of each planet you want (up to 20 copies of the original planet) Also includes support for some modded planets (for additional mod support please open a discussion) Sales pitch - Every planet in Space Age, generates additional subplanets, allowing you to start fresh with any planet at any time.
Mods introducing new content into the game.
Automatically cycles vehicle colors through the rainbow and other color themes
Small changes concerning balance, gameplay, or graphics.
Adds a new biter type that uses acid in melee attacks and splashes acid on death. Forked version of the mod which brings compatibility with Krastorio 2, Schall Endgame Evolution and Milestones
Mods introducing new content into the game.
This mod allows the ability to convert science packs into one another, Up and down a tier! Including space science!
Mods introducing new content into the game.
100x smelting for iron&copper ores and stone - 10x converting for all oil based recipes
Mods introducing new content into the game.
Follow an item as it's processed, like in the Factorio trailer. Spiritual successor to DaveMcW's Item Cam
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cheaper recipes for factorissimo 2 (notnotmelon fork), this is a fork that makes SE mods optional dependent
Small changes concerning balance, gameplay, or graphics.
More settings for logistics chests.. Chests allow items to be teleported to target chests using a paired Signal ID (if set). Items are moved almost instantly to distant chests even from other planets. More in the mod description...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Does that giant icon flashing in your face when you are building get annoying? Well I have the solution for you!
Small changes concerning balance, gameplay, or graphics.
Aquilo has dark trenches between islands, which cannot be bridged with ice platforms. You'll need ships.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Supports any mod, has customizable loot, optional integration with "EasyAPI" mod to auto-collect coins. UPS-friendly+
Mods introducing new content into the game.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.