Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Fusion power, asteroid mining, maglevs, railguns, lithium-ion batteries, farms, bioplastic, fertilizer, more chemicals, realistic rocket propellants and more
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Vastly improved biter AI behavior, tweaks biter expansion mechanics. Memento mori.
Mods introducing new content into the game.
Splits stack size for normal and stack inserters into linked research branches.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A boosted customisable version of the original tank, with boosted ammos and a nice red color !
Mods introducing new content into the game.
Extends the poor Combat Robots Time-To-Live... Let them live their life!
Small changes concerning balance, gameplay, or graphics.
Makes personal laser defense functionally identical to a real laser turret (should become stronger with upgrades).
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod is a catch all to add a variety of useful things to Factorio. Currently including properly made QoL researches that are entirely configurable (or disableable) as well as a Burner Assembler (also disableable).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds colored hazard concrete and rectangular marker tools to allow easy factory planning.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
When you just need to reach the top-shelf, it's the the Extendo-Reach Exoskeletal Robotic Grabber Arm. Each one will extend your reach by 4 units. Still can't reach that can of tomatoes? Use a grabber arm with your grabber arm! It's grabbers all-the-way-down at Extendo-Reach.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Watch your trains everywhere, or use car as simple radar: This adds 'radar-trackers', which tracks (driving) trains, cars, tanks etc. and the (immoveable) train-stop.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod allows the player to toggle exoskeletons on and off. As of 0.17, this functionality is in the game on the menu bar by the quickbar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.