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Adds ability to pack Bob's Electronics components for more realistic and convenient distribution. Continued and fixed from original mod by Inderium.
Mods introducing new content into the game.
Reblance all needs about inserters.but without bob`s adjustable inserter.
Mods introducing new content into the game.
Makes many stack sizes massively increased. Supports Bobs mods items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
[Bob's Electronics] Convert phenolic boards into wooden boards equal to the material cost.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Huge modpack, semi-vanilla, some parts of bob's mods + more enemies and weapons, smog, optimization, cosmetic mods, new features, new challenges (Currently, requires some manual tweaks. Difficulty: "losing is fun")
Collections of mods with tweaks to make them work together.
Remove military cost and prereqs from Power Armor, Fusion Reactor, and Spidertron. Supports Bob's mods if installed.
Small changes concerning balance, gameplay, or graphics.
A set of small tweaks for the base game and other mods by Winkrometer. Reduces flash brightness from nuclear (atomic) bombs and other nukes. Adds technology for more Bob's Enemies' alien artifact recipes.
Small changes concerning balance, gameplay, or graphics.
This is a simple mod which prevents Angel's Bioprocessing from disabling/hiding the 'Transmit Productivity' setting from Bob's Modules.
Small changes concerning balance, gameplay, or graphics.
This mod re-add the basic chemical plant to the game to be compatible with bob's mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A small tweak to SE for the logistic and automation techs when running bobs logistics.
Small changes concerning balance, gameplay, or graphics.
Makes Bob pipes as thick as they are tall. Has no effect if the bigger pipes option in Bob's Logistics is not enabled.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes wood and stone from the Basic Loader recipe of Vanilla Loaders, and replaces it with iron plates and iron gear wheels, respectively.
Small changes concerning balance, gameplay, or graphics.
Changes the Spiderbot recipe to use the basic circuit boards which are avaible from start/n instead of the ones that require solder.
Small changes concerning balance, gameplay, or graphics.