Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A forked version of Spidertron Engineer (by Xorimuth). The added features are: -4 Plus tiers -Spidertron Science Pack -Grand Motherboard -Customizable Spidertron Engineer size -Customizable Spidertron Engineer grid size This mod is compatible with: - Space exploration This mod is not compatible with: - Warptorio2
Mods introducing new content into the game.
Adds dynamic lighting to the player that is adjustable with keyboard shortuts.
Small changes concerning balance, gameplay, or graphics.
添加了一座红警的核弹发射井,点击发射井与一个位置来发射火箭至指定位置/表面,发射的引擎在默认状态下会携带一枚核弹升空,如果你乐意,它也能够携带你指定的其他弹药或胶囊,详见更新日志&对应的物品/实体/科技/设置项描述。 Add Red alert 2 nuclear-silo to the game, click the silo and a position to launch the missile to a specified position/surface. User-defined carrier (ammos & capsules) can be changed into the Silo's container by players, details can be found in the update changelog & corresponding item/entity/technology/setting descriptions. Please use this mod under 简体中文/English locale, thank you.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adjusts the recipe for the Fuel Stop by magu5026 to work better with Industrial Revolution 2 by Deadlock989
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod adds research to increase the player crafting speed (0.2 -> 0.6)
Adds electric wagon with roboport and logistic wagon. With ElectricTrain and SpaceExploration support If you have ElectricTrains mod, then you need to put a base station from this mod and just use the wagon If there is no ElectricTrains mod, you need to put any fuel for the train in the wagon For the glory of pollution, of course!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Addition for Space Exploration Vanilla Recipes mod by TheNoble. This mod return fuel recepies such as solid and rocket fuel to be crafted like in vanilla.
Mods introducing new content into the game.
Zerg Biter race for Enemy Race Manager experimental (HD Assets included). A few experimental tweaks differing from heyqule's original ERM Zerg. I recommend Krastorio 2 if you want harvestable creep to spawn, but beware Krastorio 2's creep will replace the Zerg Creep decoratives. Additional Zerg units: Infested Command Centre, Broodlings, Queen's Parasite, and Scourge.
Small changes concerning balance, gameplay, or graphics.
Control Technology - Allows you to monitor and control your factory. Monitor your factory using Smart Displays. There are seven types: SD1020 - 2 digit display with Icon. SD1030 - 3 digit display. SD1040 - 4 digit display with Icon. SD1050 - 5 digit display. SD1060 - 6 digit display with Icon. SD1070 - 7 digit display. SD1080 - 8 digit display with Icon.
Mods introducing new content into the game.
This mod adds new tier of belts - uranium belts. Forked "Leighzer's Uranium Logistics "
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Modified from Basic SeaBlock and StrandedOreless, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. Compatible with Krastorio2 Original mode by euigrp & jblaske
Scenarios, maps, and puzzles.