Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Reduces the price of miniloaders to the same price as Deadlock loaders, adds an upgrade recipe for electric stone to electric steel furnaces, and reduce the cost of electric furnaces to wooden circuits if bobs is active. Also reduces the circuit tiers in Assembly Machine 0 and X to match the Bob progression of assemblers. All groups of changes are individually toggleable.
Small changes concerning balance, gameplay, or graphics.
Special capsules make enemy biters not more friendly to another enemy biters
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turrets can be created to contain some ammo from the start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds heavily compressable versions for each type of basic processed resource; more compression takes longer to compress and uncompress. Warning: This is not a high-quality mod
Mods introducing new content into the game.
This mod removes Express Belts from the crafting recipes of the last 3 stages of Belts.
Mods introducing new content into the game.
Modification that makes the recipe of science require previous science.
Small changes concerning balance, gameplay, or graphics.
A collection of tweaks to recipes and gameplay to improve playing with lots of mods enabled.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Specialized assembling machines which are bigger, only produce a single item, but do it WAY faster (at the cost of power and pollution).
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Crush and enrich raw ores to improve yields. Further improve enrichment with oil. Balanced. Recipes unlock at Automation and Oil Processing.
Mods introducing new content into the game.
For creating creating beatiful, colored fluids that serve no purpose other than to look good.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Gives you some options for some alternative starts, please use Mod Settings to select which one you want otherwise you will default to base game start. auto-empty of inventory disabled by usafphoenix to comply with other mods that add items on player creation. Updated to 0.17.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Various Balancing Changes to roboport range, robot energy consumption, inventory size, and radar range and speed.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod will add a car crash counter. As the most awesome driver you are, we need to keep track of it
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.