Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Removes the default items in from player's inventory on spawn/respawn. (Possible to configure to remove only weapons or leave only them.) Before disabling/removing this mod, restore the default items on all your saves. (Load the save, change mod settings and save again.)
Small changes concerning balance, gameplay, or graphics.
This mod adds a button that will put a landfill tile under every entity if you have a blueprint in hand. Supports Dectorio and Platforms landfill tiles! Very useful for complex reactor setups and blueprinting rail.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds burner filter inserters with 1 filter from the start of the game.
Small changes concerning balance, gameplay, or graphics.
This mod makes the mining drill status lights bigger, duh...
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Upgrade your Discharge Defense equipment with an Automatic Activation System
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows copying of signals from a power pole to a Constant Combinator, effectively snapshotting the values.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
SE Qol. Similar to Space Exploration Simplified but more change. Change rocket fuel stack size, space-pipe length, burner-turbine max power output 1GW. Change rocket-fuel-with-ammonia result count. delivery-cannon-capsule just need 0.1 heat-shielding. And !!! Armstrong cyclotron jet turbine generator !!! Scanning is prohibited . robot-attrition can set to 0. allow space build on land. allow skip land tech... 太空探索简化,减少套娃拧麻花,加速通关,主流程影响较小,放心食用。可设置跳过地面阶段,太空建筑地面放! 禁止扫描,因为没任何卵用!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Ore deposits get refreshed when emptied. Oil will be refreshed based on a timer. Both can be disabled. This is based on the 'Unlimited Resources' mod from Barry. Edited by Chaos to add compatibility for deep oil from the Cargo Ship mod.
Mods introducing new content into the game.
Mod pack based on Industrial Revolution 3 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
Replaces some of the creepy ambient sounds with uplifting ones. Also adds the main menu soundtrack to the ambient music collection.
Mods introducing new content into the game.
Prevents you from removing your armor if it would cause a spill.
Small changes concerning balance, gameplay, or graphics.