Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Recipe for chemical plant. Same as refinery but separate fluid production to give more control over output.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Based on Underneathies, Underpipies felt like a logical next step. Renames 'Pipe to Ground' to 'Underpipe'
Small changes concerning balance, gameplay, or graphics.
Removes all ways of making science packs in Yuoki Industries, forcing the Vanilla recipe.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A set of random formula and item conversion are added to make py series mod easier, and the function of auxiliary random property is added without changing the original difficulty. 增加了一组随机配方和物品转换来使得py系列mod显得更容易,在不改变原有难度的基础上增加的辅助随机性质的功能
Small changes concerning balance, gameplay, or graphics.
Everyone's favorite item 'Pipe to ground' has had it's recipe nerfed, it now costs 1000 space science packs
Speed across land and water in your own personal hovercraft. Custom Patch for Hovercrafts 0.17.18, to support my custom patch of Rampant. Original mod can be found here: https://mods.factorio.com/mod/Hovercrafts
Mods introducing new content into the game.
Allows for mixing and separation of Geothermal fluids as well as direct byproduct extraction
Mods introducing new content into the game.
No Engineer is complete without his toolbox, This mod has multipule smaller mods compiled into it. Like barrowing a toolbox you dont know whats inside till you open it :3
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Directly handcraft items from your inventory or toolbelt by hotkey, without even browsing the recipes list: just grab a stack in your hand and use ALT-1, ALT-2 or ALT-3 to queue 1,5 or 10 more items for handcrafting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.