Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Removes red and green wires as craftable items and makes them available as shortcuts, similar to blueprints and planners. Let them clutter your inventory no more! Additionally, adds a shortcut to pick up a copper wire for the rare instances when it's necessary. Also includes a wire cutter selection tool to quickly remove all wires in an area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides stacking and or crating recipes for some Space Exploration items. Now compatible with SE v0.6!
Mods introducing new content into the game.
Mods introducing new content into the game.
Increases terrestrial science pack usage, while reducing space science pack usage. Allows for a better balance between terestrial SPMM and space SPM. all values are configurable.
Small changes concerning balance, gameplay, or graphics.
Adds a combinator that reads inventories, fuel and equipment grid of locomotives, wagons, cars, furnaces, assemblers, roboports, rocket silos and reactors.
Mods introducing new content into the game.
Modifies nuclear fuel cycle to provide a difference between nuclear weapons production and efficient power generation
Mods introducing new content into the game.
Mods introducing new content into the game.
A complete overhaul to the ordinary personal vanilla equipment, this mod(pack) adds four brand new tiers of Roboports that will allow you to command hordes of drones!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Localizations for LTN, LTN Manager, LTN Cleanup, LTN Combinator, LTN Combinator Modernized, LTN Content Reader mods. Locales included: Brazilian Portuguese, Catalan, Chinese Simplified, Czech, German, Italian, Japanese, Polish, Russian, Spanish, Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
Mods introducing new content into the game.
Big Storage Tank for your fluids.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Better nuke graphics, light effects and sounds. Supports many other mods, including Krastorio 2
Small changes concerning balance, gameplay, or graphics.
Copy and paste modules together with machine settings. Now also works with blueprints!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Some alternate textures for bob's mods (Additional icons made by CitizenJoe), gives a more vanilla friendly look to bob's mods
Small changes concerning balance, gameplay, or graphics.